reset cava and set gradient colors

This commit is contained in:
Benjamin Palko 2024-03-16 16:05:36 -05:00
parent 649f5c92be
commit 13ae175732
4 changed files with 396 additions and 8 deletions

View file

@ -0,0 +1,14 @@
#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}