diff --git a/src/main.cpp b/src/main.cpp index b51934e..ddf1bfa 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -2,7 +2,7 @@ #include #include -#include "systems/window-system.hpp" +#include "systems/windowsystem.hpp" void error_callback(int error_code, const char *description) { fmt::print("[ERROR - {}] {}\n", error_code, description); diff --git a/src/systems/meson.build b/src/systems/meson.build index e42b237..db627d1 100644 --- a/src/systems/meson.build +++ b/src/systems/meson.build @@ -1,6 +1,6 @@ sources += files( - 'shader-system.cpp', - 'shader-system.hpp', - 'window-system.cpp', - 'window-system.hpp', + 'shadersystem.cpp', + 'shadersystem.hpp', + 'windowsystem.cpp', + 'windowsystem.hpp', ) diff --git a/src/systems/shader-system.cpp b/src/systems/shadersystem.cpp similarity index 98% rename from src/systems/shader-system.cpp rename to src/systems/shadersystem.cpp index df3bb63..49083c2 100644 --- a/src/systems/shader-system.cpp +++ b/src/systems/shadersystem.cpp @@ -1,4 +1,4 @@ -#include "shader-system.hpp" +#include "shadersystem.hpp" typedef struct Vertex { vec2 pos; diff --git a/src/systems/shader-system.hpp b/src/systems/shadersystem.hpp similarity index 100% rename from src/systems/shader-system.hpp rename to src/systems/shadersystem.hpp diff --git a/src/systems/window-system.cpp b/src/systems/windowsystem.cpp similarity index 93% rename from src/systems/window-system.cpp rename to src/systems/windowsystem.cpp index 626abc0..3d65a00 100644 --- a/src/systems/window-system.cpp +++ b/src/systems/windowsystem.cpp @@ -1,4 +1,4 @@ -#include "window-system.hpp" +#include "windowsystem.hpp" WindowSystem::WindowSystem(GLFWwindow *window, class ShaderSystem shaderSystem) { diff --git a/src/systems/window-system.hpp b/src/systems/windowsystem.hpp similarity index 88% rename from src/systems/window-system.hpp rename to src/systems/windowsystem.hpp index 9fd6f59..f7de070 100644 --- a/src/systems/window-system.hpp +++ b/src/systems/windowsystem.hpp @@ -1,6 +1,6 @@ #define GLFW_INCLUDE_NONE #include -#include "shader-system.hpp" +#include "shadersystem.hpp" class WindowSystem { GLFWwindow *window;