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3 commits
8ee0f00ce5
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556a24774a
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556a24774a | ||
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19965c2a70 | ||
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2915a5fc3a |
3 changed files with 33 additions and 16 deletions
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@ -23,19 +23,6 @@ WrapperRectangle {
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implicitWidth: 800
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implicitWidth: 800
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StyledText {
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Layout.alignment: Qt.AlignHCenter
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text: {
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if (root.player.identity) {
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const words = root.player.identity.split("-");
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const capitalized = words.map(val => String(val).charAt(0).toUpperCase() + String(val).slice(1));
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return capitalized.join(" ");
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}
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return root.player.desktopEntry ?? root.player.dbusName ?? "unknown";
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}
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font.pixelSize: 20
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}
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StyledText {
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StyledText {
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id: text
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id: text
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Layout.alignment: Qt.AlignHCenter
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Layout.alignment: Qt.AlignHCenter
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@ -77,6 +64,17 @@ WrapperRectangle {
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}
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}
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}
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}
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StyledText {
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Layout.alignment: Qt.AlignHCenter
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text: {
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function formatTime(num) {
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return Math.floor(num).toString().padStart(2, "0");
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}
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return `${formatTime(root.player.position / 60)}:${formatTime(root.player.position % 60)} - ${formatTime(root.player.length / 60)}:${formatTime(root.player.length % 60)}`;
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}
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font.pixelSize: Dimensions.mpris.fontSize
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}
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StyledSlider {
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StyledSlider {
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from: 0
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from: 0
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to: root.player.length ?? 0
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to: root.player.length ?? 0
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@ -8,8 +8,7 @@ Drawer {
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background: Rectangle {
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background: Rectangle {
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Component.onCompleted: {
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Component.onCompleted: {
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if (control.edge == Qt.TopEdge) {
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if (control.edge == Qt.TopEdge) {
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bottomLeftRadius = 8;
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radius = 8;
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bottomRightRadius = 8;
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} else if (control.edge == Qt.LeftEdge) {
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} else if (control.edge == Qt.LeftEdge) {
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topRightRadius = 8;
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topRightRadius = 8;
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bottomRightRadius = 8;
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bottomRightRadius = 8;
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@ -8,5 +8,25 @@ Singleton {
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id: root
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id: root
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property list<MprisPlayer> players: Mpris.players.values
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property list<MprisPlayer> players: Mpris.players.values
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property MprisPlayer active: players.filter(player => player.isPlaying)[0] ?? players[0]
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property MprisPlayer active: players[properties.currentIndex]
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PersistentProperties {
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id: properties
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property int currentIndex: 0
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}
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function nextPlayer() {
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if (players.length == 0) {
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return;
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}
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properties.currentIndex = properties.currentIndex + 1 % players.length;
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}
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function previousPlayer() {
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if (players.length == 0) {
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return;
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}
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properties.currentIndex = properties.currentIndex - 1 % players.length;
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}
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}
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}
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