using Godot; using SpacetimeDB.Types; public static class UserUtils { public static Color ParseColor(User user) { return user.Color != null && Color.HtmlIsValid(user.Color) ? Color.FromHtml(user.Color) : Colors.AliceBlue; } public static string UserNameOrIdentity(User user) { return user != null ? user.Name ?? user.Identity.ToString()[..8] : "unknown"; } }