using Godot; public partial class ChatLog : RichTextLabel { // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public void PushMessage(string name, string message, string color) { string entry = $"[color={color}]{name}:[/color] {message}"; this.Text += $"{entry}\n"; } }