massive/client/Game.cs
2025-05-21 14:35:09 -04:00

22 lines
418 B
C#

using Godot;
public partial class Game : Node
{
private Spacetime spacetime;
public override void _EnterTree()
{
spacetime = Spacetime.Instance;
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
spacetime.Connection.FrameTick();
}
public override void _ExitTree()
{
spacetime.Connection.Disconnect();
}
}