123 lines
3.8 KiB
C#
123 lines
3.8 KiB
C#
// using SpacetimeDB;
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// using SpacetimeDB.Types;
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// using System;
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// using System.Collections.Concurrent;
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//
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// // our local client SpacetimeDB identity
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// Identity? local_identity = null;
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//
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// // declare a thread safe queue to store commands
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// var input_queue = new ConcurrentQueue<(string Command, string Args)>();
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//
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// void Main()
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// {
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// // Initialize the `AuthToken` module
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// AuthToken.Init(".spacetime_csharp_quickstart");
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// // Builds and connects to the database
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// DbConnection? conn = null;
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// conn = ConnectToDB();
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// // Registers to run in response to database events.
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// RegisterCallbacks(conn);
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// // Declare a threadsafe cancel token to cancel the process loop
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// var cancellationTokenSource = new CancellationTokenSource();
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// // Spawn a thread to call process updates and process commands
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// var thread = new Thread(() => ProcessThread(conn, cancellationTokenSource.Token));
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// thread.Start();
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// // Handles CLI input
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// InputLoop();
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// // This signals the ProcessThread to stop
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// cancellationTokenSource.Cancel();
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// thread.Join();
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// }
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//
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// /// The URI of the SpacetimeDB instance hosting our chat database and module.
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// const string HOST = "http://localhost:3000";
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//
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// /// The database name we chose when we published our module.
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// const string DB_NAME = "quickstart-chat";
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//
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// /// Load credentials from a file and connect to the database.
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// DbConnection ConnectToDB()
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// {
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// DbConnection? conn = null;
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// conn = DbConnection.Builder()
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// .WithUri(HOST)
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// .WithModuleName(DB_NAME)
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// .WithToken(AuthToken.Token)
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// .OnConnect(OnConnected)
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// .OnConnectError(OnConnectError)
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// .OnDisconnect(OnDisconnected)
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// .Build();
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// return conn;
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// }
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//
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// /// Our `OnConnected` callback: save our credentials to a file.
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// void OnConnected(DbConnection conn, Identity identity, string authToken)
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// {
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// local_identity = identity;
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// AuthToken.SaveToken(authToken);
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// }
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//
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// /// Our `OnConnectError` callback: print the error, then exit the process.
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// void OnConnectError(Exception e)
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// {
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// Console.Write($"Error while connecting: {e}");
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// }
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//
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// /// Our `OnDisconnect` callback: print a note, then exit the process.
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// void OnDisconnected(DbConnection conn, Exception? e)
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// {
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// if (e != null)
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// {
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// Console.Write($"Disconnected abnormally: {e}");
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// }
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// else
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// {
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// Console.Write($"Disconnected normally.");
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// }
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// }
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//
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// /// Register all the callbacks our app will use to respond to database events.
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// void RegisterCallbacks(DbConnection conn)
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// {
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// conn.Db.User.OnInsert += User_OnInsert;
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// conn.Db.User.OnUpdate += User_OnUpdate;
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//
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// conn.Db.Message.OnInsert += Message_OnInsert;
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//
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// conn.Reducers.OnSetName += Reducer_OnSetNameEvent;
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// conn.Reducers.OnSendMessage += Reducer_OnSendMessageEvent;
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// }
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//
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// /// If the user has no set name, use the first 8 characters from their identity.
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// string UserNameOrIdentity(User user) => user.Name ?? user.Identity.ToString()[..8];
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//
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// /// Our `User.OnInsert` callback: if the user is online, print a notification.
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// void User_OnInsert(EventContext ctx, User insertedValue)
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// {
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// if (insertedValue.Online)
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// {
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// Console.WriteLine($"{UserNameOrIdentity(insertedValue)} is online");
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// }
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// }
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//
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// /// Our `User.OnUpdate` callback:
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// /// print a notification about name and status changes.
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// void User_OnUpdate(EventContext ctx, User oldValue, User newValue)
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// {
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// if (oldValue.Name != newValue.Name)
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// {
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// Console.WriteLine($"{UserNameOrIdentity(oldValue)} renamed to {newValue.Name}");
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// }
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// if (oldValue.Online != newValue.Online)
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// {
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// if (newValue.Online)
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// {
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// Console.WriteLine($"{UserNameOrIdentity(newValue)} connected.");
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// }
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// else
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// {
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// Console.WriteLine($"{UserNameOrIdentity(newValue)} disconnected.");
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// }
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// }
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// }
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