22 lines
418 B
C#
22 lines
418 B
C#
using Godot;
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public partial class Game : Node
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{
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private Spacetime spacetime;
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public override void _EnterTree()
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{
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spacetime = Spacetime.Instance;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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spacetime.Connection.FrameTick();
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}
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public override void _ExitTree()
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{
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spacetime.Connection.Disconnect();
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}
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}
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