60 lines
1.5 KiB
C#
60 lines
1.5 KiB
C#
using Godot;
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using SpacetimeDB;
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using SpacetimeDB.Types;
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public partial class ChatOptions : HBoxContainer
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{
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public LineEdit Username { get; private set; }
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public ColorPickerButton ColorPicker { get; private set; }
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public override void _EnterTree()
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{
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Username = GetNode<LineEdit>("Username");
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ColorPicker = GetNode<ColorPickerButton>("ColorPicker");
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Username.TextSubmitted += OnUsernameInput;
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Username.FocusExited += ResetUsername;
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}
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public override void _Ready()
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{
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DbConnection conn = Spacetime.Instance.Connection;
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RegisterSubscriptions(conn);
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}
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string UserNameOrIdentity(User user)
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{
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return user != null ? user.Name ?? user.Identity.ToString()[..8] : "unknown";
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}
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void ResetUsername()
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{
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Username.Text = UserNameOrIdentity(Spacetime.Instance.Me);
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}
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void OnUsernameInput(string text)
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{
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Spacetime.Instance.Connection.Reducers.SetName(text);
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}
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void RegisterSubscriptions(DbConnection conn)
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{
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conn.Reducers.OnSetName += Reducer_OnSetNameEvent;
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}
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/// Our `OnSetNameEvent` callback: print a warning if the reducer failed.
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void Reducer_OnSetNameEvent(ReducerEventContext ctx, string name)
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{
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var e = ctx.Event;
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if (e.CallerIdentity != Spacetime.Instance.Identity)
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{
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// Not me
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return;
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}
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if (e.Status is Status.Failed(var error))
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{
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GD.PrintErr($"Failed to change name to {name}: {error}");
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return;
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}
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}
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}
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