add docs on shared architecture

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# Shared server framework ("Magi") — configuration and database access
The server EXEs share one in-house framework. Its classes are named `Magi*`,
and the network sessions are `MG*Session`. This document defines the parts
every binary shares:
- server identity;
- startup modes;
- configuration files;
- the path to the database.
Analyse each new binary against this document, and record in its own
`evidence.md` where it differs, rather than re-deriving the framework.
Status: first pass. **Primary evidence:** `MessageServer_Release_x64.exe`
(`decomp/MessageServer_Release_x64/`). **Cross-binary checks:** strings and RTTI
only, unless a row says otherwise. Field offsets are from MessageServer. Other
binaries share the same code, so they are *expected* to match, but this hasn't
been verified. Every claim is static; nothing here was observed at runtime.
Notation: **O** = observed in decompiled code, **S** = observed in
strings/RTTI only, **I** = inference, **?** = unknown. `MS:0x…` means a
function in `decomp/MessageServer_Release_x64/full/functions/0x….c`.
---
## 1. Framework presence across binaries (S)
| Marker | Present in |
|---|---|
| RTTI `MagiServerOption`, `MagiCustomOption`, `MagiServerFile`, `MagiServerManager` | all 14 server EXEs. The two SMMonitoring EXEs only have `MagiServerManager`. |
| Option-loader keys (`write_thread_count`, `each_option`), the `-AGNET MODE-` banner [sic], and the `DBC_CHAT`/`DBC_EMERGENCY` names | all 14 server EXEs; none in SMMonitoring |
| `Servers2DbcProxy` RTTI (client of the DBC servers) | Auction, Dungeon, GameGateway, Game, GM, Guild, Manager, Message, PVP |
| ADO / `_Connection` strings (direct SQL access) | DBCServer and DBCServer_LOG (4 hits each); 1–2 hits in Auction, Dungeon, Game, Guild, Manager and PVP (**?** — may be incidental) |
**Inference:** only the DBC servers talk to SQL Server. Every other server
reaches the database through ProudNet RMI to a DBC server (§5). This needs
confirming by decompiling the ADO usage in the six non-DBC servers that have
hits.
## 2. Server-kind enum (O, `MS:0x140002930`)
The one-byte server type is stored in the option object (`+0x1e8`) and in
peer/session records. Names below are the wide strings the binary prints.
| Value | Name | Value | Name |
|---|---|---|---|
| 1 | Lobby | 0x0c | DBC_GAME |
| 2 | Dungeon | 0x0d | Agent |
| 3 | PVP | 0x11 | DBC_LOG |
| 4 | WAR | 0x12 | DBC_CHAT |
| 5 | Guild | 0x13 | DBC_EMERGENCY |
| 6 | Message | 0x15 | Agentmanager |
| 7 | GM | 0x16 | MiniGame |
| 8 | Gate | 0x17 | `api` peer (no display name; `MS:0x14005dc20`) |
| 9 | Manager | 0x0e–0x10, 0x14 | ? |
| 0x0a | Auction | | |
| 0x0b | Match | | |
Separately, servers also have a numeric **code** (the instance ID). It appears
in XML as `code="61"` and in file names such as `MSG_61.xml`. In the shipped
deployment config every kind has one code: DBC_GAME=1, DBC_LOG=2, DBC_CHAT=3,
DBC_EMERGENCY=4, Msg=61, GM=71, Gate=81, Manager=91, Auction=101, Match=111,
Agent=800, AgentManager=900, Dungeon=2001, PvP=3003, Guild=5001, Lobby=21001
(S, `binaries/Option/*.xml`).
## 3. Startup modes (O, `MS:0x14005c7b0`)
`MagiServerOption::Init(argv1)` records the PID and the start time
(`+0x1ec`, `+0x1f0`), then branches on the first character of the argument:
| `argv[1]` | Mode | What is loaded |
|---|---|---|
| does not start with a digit | **standalone** | `argv[1]` is a path to a per-server XML file, which `MS:0x14005dc20` parses (§4.1) |
| starts with a digit | **agent mode** (prints `-AGNET MODE-`) | `atoi(argv1)` is this server's **code**. `MS:0x14005ceb0` reads `option\total_option.xml` (§4.3). The full server list then arrives from the Agent over RMI: the `MGSAgentSession` vftable slot 7 is `MS:0x140065ab0`. The entry whose code equals our code configures this server (`MS:0x14005c9f0`); every other entry is added as a peer (`MS:0x14005ff50`). |
This matches the Agent side: the Agent launches a server with the numeric
server code as its argument (`decomp/Agent_Release_x64/evidence.md` finding 3).
**ServerInfo record** pushed by the Agent (O, copy constructor `MS:0x140065900`; offsets in bytes):
| Off | Type | Field (I) |
|---|---|---|
| +0x00 | int | world |
| +0x04 | int | code |
| +0x08 | int | ? |
| +0x0c | u8 | server kind (§2) |
| +0x10 | int | private_port |
| +0x14 | int | public_port |
| +0x18 | int | public_udpport |
| +0x1c | int | udp_count |
| +0x20 | u8 | ? |
| +0x28 | `std::wstring` | private_ip |
| +0x50 | `std::wstring` | public_ip |
| +0x78 | `std::wstring` | name |
## 4. Configuration files
All of them are XML parsed with TinyXML 2.5.x (`third-party/tinyxml-2.5.3`).
Paths are relative to the working directory, under `option\`. A sample
deployment set ships in `binaries/Option/`.
That sample set contains placeholders such as `YOUR_WAN_IP`, `DB_USER` and
`DB_SERVER`. It is probably a community deployment, not the original publisher
files (I). It also contains **plaintext DB passwords** — never copy them into
docs.
### 4.1 Per-server file — `MagiServerOption` (O, `MS:0x14005dc20`)
Default name per binary: `option\<kind>_serveroption.xml`. In MessageServer
this is the global `L"option\\msg_serveroption.xml"` (`MS:0x14012e5c0`).
Per-instance copies are `<KIND>_<code>.xml`, e.g. `MSG_61.xml`.
Top-level elements, the attributes read from each, and where the value is
stored in the option object:
| Element | Attribute → field |
|---|---|
| `server` | `name` → +0x08 wstr · `code` → +0x154 · `private_ip` → +0x30 wstr · `private_port` → +0x80 · `public_ip` → +0x58 wstr · `public_port` → +0x84 · `public_udpport` → +0x88 · `udp_count` → +0x8c · `thread_num` → +0x15c (clamped ≥1; defaults to 1 if missing) · `agent` → +0x150 (bool, `=="1"`) · `debug` → +0x165 (bool) · `world` → +0x140 · `private_dns` / `public_dns` → override +0x30 / +0x58 (I: hostname form) |
| `db_account`, `db_web`, `db_game`, `db_game_log` | `string` → +0x90 / +0xb8 / +0xe0 / +0x108 (std::string, ADO connection string) · `timeout` → +0x130 / +0x134 / +0x138 / +0x13c (`MS:0x14005fa80`) |
| `dbc` | `write_thread_count` → +0x14c |
| `db_cache` | `session_count` → +0x144 (also copied to +0x148) |
| `db_log_cache` | `session_count` → +0x148 |
| peer elements (table below) | `ip`, `port` → peer map at +0x1a8, keyed by kind (`MS:0x14005fb60`) |
| `dns` | `dns` → +0x151 (bool) |
| `setting` | `multi` → +0x166 (bool) · `lock` → +0x168 (double) |
| `auto` | `id`/`value` → +0x158 (auto-start flag) |
| `start_server` / `revive_server` / `open_channel` | → +0x178 (double) / +0x171 (bool) / +0x170 (bool). The element-to-field pairing is from the order of assignments: **I** |
| `send` | `name`, `minlev`, `maxlev`, `group`, `type`, `id` → ? (not yet traced) |
Peer elements parsed by MessageServer, with the server kind each maps to:
| Element | Kind |
|---|---|
| `agentmanager` | 0x15 |
| `db_cache` | 0x0c |
| `db_log_cache` | 0x11 |
| `msg_server` | 6 |
| `gm_server` | 7 |
| `manager_server` | 9 |
| `auction_server` | 0x0a |
| `match_server` | 0x0b |
| `agent_server` | 0x0d |
| `api` | 0x17 |
`gate_server`, `dungeon_server`, `pvp_server`, `guild_server` and
`lobby_server` appear in the shipped `msg_serveroption.xml`, but
**MessageServer's loader never reads them** (O: no string compare for them).
Other binaries are expected to parse a different subset (I).
Mapping the `db_*` connection strings to schema files in `schema/`, by their
`Initial Catalog` (S, sample config):
| Element | Database |
|---|---|
| `db_account`, `db_web` | `RustyHearts_Auth` (`server_info.ini` points Web at `RustyHearts_Account` instead) |
| `db_game` | `RustyHearts` |
| `db_game_log` | `RustyHearts_Log` |
### 4.2 `option\customoption.xml` — `MagiCustomOption` (O, ctor `MS:0x140062820`, parser `MS:0x140062910`)
The constructor initialises 16 boolean flags to 1 (`+0x08..+0x17`), then
parses the file:
- **`<log>` section:** `log_account`, `log_item`, `log_pet`, `log_loginout`,
`agentmanagers`, `agent`, `api`, `pvp`, `serveroption` toggle per-category
console logging. The parser prints `LOGVIEWER Option [%d] - … View.`.
- **`<connect>` section:** `dbc_game`, `dbc_log`, `dbc_chat`, `dbc_emergency`,
`auction`, `msg`, `manager`, `match`, `gm`, `gate`, `lobby`, `dungeon`,
`guild`, `agentmanager`, `agent` select which peers this server connects to.
The parser prints `Connect Option [%d] - …`.
- **`print`:** **?**
The shipped `customoption.xml` has a different shape: flat `log_*`/`dbc_*`
elements carrying `string` and `timeout`, which look like connection strings.
It does **not** match the `<log>`/`<connect>` structure this parser expects.
Either it was written for another binary, such as the DBCServer variants, or
it isn't actually consumed (**?**). Resolve this when analysing DBCServer.
### 4.3 `option\total_option.xml` (O, `MS:0x14005ceb0` agent mode; `MS:0x14005c9f0` per-server apply)
This is a single combined file, used in agent mode.
- **`MS:0x14005ceb0` (agent mode)** reads `agentmanager` (peer kind 0x15),
`each_option`, `dns`, `code`, `guild`, `api`, `code_start`, `setting`
(`multi`, `lock`), `start_server`, `revive_server` and `open_channel`. It
also reads the debug keys `develop`, `preload`, `preload_char`,
`enemy_debug`, `enemy_one`, `player_debug`, `lua_text` and `lua_send`.
- **`MS:0x14005c9f0` (per-server apply)** reads, for DBC kinds, `db`, `game`,
`log`, `chat` and `emergency` (each with `string`/`timeout`) plus `count`.
The section chosen depends on the server kind: 0x0c→`game`, 0x11→`log`, ….
For kind 5 (Guild) it sets the auto flag.
The shipped `total_option.xml` is empty apart from its XML declaration.
### 4.4 Other files referenced (S)
| File | Reference |
|---|---|
| `option\agent.xml` | `MS:0x14012e6d0`, parsed by `MS:0x1400602b0`: `<server …>` entries and the agent peer (kind 0x0d) |
| `option\patch.xml` | `MS:0x14012e700`; no reader traced |
| `option\service_control.xml` | per-country auth/billing URLs and feature flags; reader not traced in MessageServer |
| `log_control.xml`, `content_control.xml` | in `binaries/Option/`; readers unknown |
## 5. Database access path
```
Game/Guild/Msg/... server --ProudNet RMI (SERVERS2DBC)--> DBCServer[_LOG] --ADO/SQLOLEDB--> SQL Server
MGDBCMsgSession pool <--ProudNet RMI (DBC2SERVERS)--
```
- **Session pools (O, `MS:0x140004f00` startup step `DB_LOAD`):** MessageServer
builds four pools of `MGDBCMsgSession`, one per DBC kind: 0x0c GAME, 0x11
LOG, 0x12 CHAT and 0x13 EMERGENCY. Each pool has `db_cache session_count`
sessions (`+0x144`; `MS:0x140009330`).
- Each session embeds an `RNP::Servers2DbcProxy`, a subclass of the
PIDL-generated `SERVERS2DBC_PROTOCOL::Proxy` (`MS:0x140008e20`).
- The main loop pumps the pools (`DBCSessionManager->Process`) and retries
failed connects (`RetryConnectSession`).
- **Request protocol (O):** `SERVERS2DBC_PROTOCOL` contains **262 RMIs, IDs
0x2ee1–0x2fe6**. The full name→ID table, extracted from the proxy marshal
functions, is in `decomp/shared/rmi_from_MessageServer.tsv`.
- The proxy code is generated, so every client binary is expected to contain
the same table (I). Verify by diffing the table extracted from each binary.
- Name groups include `UPDATE_*` (62), `READ_*`, `SAVE_*`, `INSERT_*`,
`REQ_LOG_*`, `GUILD_*`, `MAIL_*`, `PET_*`, `CHARACTER_*` and
`REQ_CHAT_LOG` (0x2fb2).
- **Response protocol:** `RNP::Dbc2ServersStub` has 85 slots. Its dispatcher
`MS:0x140039f20` **failed to decompile** (Ghidra headless timeout, and the
REA call timed out too). Recover it from DBCServer's `Dbc2Servers` proxy
instead.
- **SQL side:** not analysed yet. Mapping RMI → stored procedure/table needs
DBCServer, using `schema/*.mdf` to corroborate.
## 6. Other shared protocols seen in MessageServer (O)
| Protocol | IDs | Direction |
|---|---|---|
| `SERVERS2MSG` (stub) / `MSG2SERVERS` (proxy) | 0x3a99–0x3aa0 | servers ↔ MessageServer (`decomp/MessageServer_Release_x64/evidence.md`) |
| `SERVER2AGENT` | 12 proxy RMIs | see the TSV |
| `AGENT2SERVER` (stub) | ? | Agent pushes ServerInfo (§3) |
## 7. Open questions (priority order)
1. Decompile DBCServer:
- how it reads its DB connection strings;
- how RMIs map to SQL (stored procedure names);
- the `Dbc2Servers` response table.
2. Extract the `SERVERS2DBC` table from a second client binary to confirm the
protocol is identical across binaries.
3. Explain the mismatch between the `customoption.xml` shape and its parser.
4. Decode the semantics of the `send`, `auto`, `lock` and `each_option`
elements, and of the `api` peer.
5. Server kinds 0x0e–0x10 and 0x14.