decomp DBCServer_Release and inspect/document database
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28222 changed files with 843300 additions and 144 deletions
118
decomp/schema/RustyHearts/procs/up_create_character.sql
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118
decomp/schema/RustyHearts/procs/up_create_character.sql
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CREATE PROCEDURE [dbo].[up_create_character]
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@bcust_id nvarchar(50),
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@auth_id [uniqueidentifier],
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@char_id [uniqueidentifier],
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@name nvarchar(16),
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@class int,
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@server smallint,
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@lobby_id int
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as
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begin
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declare @get_AuthID [uniqueidentifier]
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--declare @bcust_id nvarchar(50)
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set @get_AuthID = NULL
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set nocount on
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--select @bcust_id = WindyCode from [RustyHeartsLinkAuth].[RustyHearts_Auth].[dbo].[AuthTable] with (READUNCOMMITTED) where AuthID = @auth_id;
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BEGIN TRAN
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declare @out_first_char int;
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SET @out_first_char = 0;
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select @get_AuthID = AuthID from KeyMapTable with (READUNCOMMITTED) where AuthID = @auth_id;
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if( @get_AuthID IS NULL )
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begin
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SET @out_first_char = 255;
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insert into KeyMapTable
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values( @auth_id, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 );
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end
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-- 사용할수 있는 이름인지 체크.
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if EXISTS (select character_id from CharacterTable with (READUNCOMMITTED) WHERE [Name] = @name)
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begin
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SET @out_first_char = -1;
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select FIRST_CHARACTER = @out_first_char;
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ROLLBACK TRAN
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return;
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end
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insert into CharacterTable
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values( @char_id, --character_id
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@bcust_id,
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@auth_id, --AuthID
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@server, --server
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@name, --Name
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@class, --Class
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0, --Job
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1, --Level
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0, --Experience
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0, --Stamina
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0, --SP
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0, --Total_SP
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1000, --Fatigue
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@lobby_id, --LobbyID 엘마에서->상가로 변경
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1, --StartPoint
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0, --gold
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4000000, --individual_roomID
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NULL, --GuildID
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GETDATE(), --CreateTime
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GETDATE(), --LastLogin
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10, --Coin
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1, --first_login
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1, --tutotial
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0, --give_up
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0, --Block_Type
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'N', --Block_YN
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'N', --IsConnect
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0, --storage_gold
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12, --storage_count
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'Y', --IsTradeEnable
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0, --Expire_Time
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0, --event_fatigue
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0, --event_hearts
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0, --dice_point
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0, --Addition_HP
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0, --Addition_MP
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0, --Addition_Physic_Attack
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0, --Addition_Physic_Defense
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0, --Addition_Magic_Attack
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0, --Addition_Magic_Defense
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0, --Permission
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0, --FatigueStorage
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0, --DayAttachGold
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0, --DayAttachItem
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0, --ReservedGuildPoint jojo
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0, --event_fortune
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1, --fortune
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'N', --IsMoveEnable
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0, --event_mailattach
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0, --tutorial_step
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0, --daypartymission
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0, --event_daypartymission
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0); --time_sp
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exec [skill_learn_base] @char_id, @class
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-- pvp 테이블 생성
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insert into dbo.BattleInfo (character_id, char_class, duel_ladder_exp) values( @char_id, @class, 1000 );
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select FIRST_CHARACTER = @out_first_char, * from CharacterTable with (READUNCOMMITTED) where character_id = @char_id;
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declare @ERR int
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SET @ERR = @@ERROR
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IF @ERR <> 0 BEGIN
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RAISERROR('처리오류', 16, 10)
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IF @@TRANCOUNT <> 0
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BEGIN
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ROLLBACK TRAN
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END
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RETURN
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END
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COMMIT TRAN
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end
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