third-party libs
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third-party/BugTrap-1.3-57bd515/source/AnimProgressBar.h
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third-party/BugTrap-1.3-57bd515/source/AnimProgressBar.h
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/*
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* This is a part of the BugTrap package.
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* Copyright (c) 2005-2009 IntelleSoft.
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* All rights reserved.
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*
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* Description: Animated progress bar control.
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* Author: Maksim Pyatkovskiy.
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*
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* This source code is only intended as a supplement to the
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* BugTrap package reference and related electronic documentation
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* provided with the product. See these sources for detailed
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* information regarding the BugTrap package.
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*/
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#pragma once
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class CAnimProgressBar
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{
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public:
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/// Initialize the object.
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CAnimProgressBar(void);
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/// Attach progress bar object to window handle.
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void Attach(HWND hwnd);
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/// Detach progress bar object to window handle.
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void Detach(void);
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/// Start animation.
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void Play();
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/// Stop animation.
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void Stop();
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/// Return true if animation is active.
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BOOL IsActive() const;
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/// Get update timeout.
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DWORD GetTimeout() const;
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/// Set update timeout.
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void SetTimeout(DWORD dwTimeout);
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/// Get number of visible chunks.
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DWORD GetNumChunks() const;
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/// Set number of visible chunks.
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void SetNumChunks(DWORD dwNumChunks);
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private:
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/// Protect the class from being accidentally copied.
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CAnimProgressBar(const CAnimProgressBar& rAnimProgressBar);
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/// Protect the class from being accidentally copied.
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CAnimProgressBar& operator=(const CAnimProgressBar& rAnimProgressBar);
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/// Window procedure of progress bar window.
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static LRESULT CALLBACK AnimProgressBarWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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/// Draw window client area.
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void DrawAnimProgressBar(HDC hdc, const RECT* prcPaint) const;
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/// Window handle.
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HWND m_hwnd;
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/// True if animation is active.
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BOOL m_bActive;
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/// Update timeout.
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DWORD m_dwTimeout;
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/// Number of visible chunks.
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DWORD m_dwNumChunks;
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/// Current position.
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DWORD m_dwPosition;
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/// Old static window procedure.
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WNDPROC m_pfnAnimProgressBarWndProc;
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};
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/**
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* @return true if animation is active.
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*/
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inline BOOL CAnimProgressBar::IsActive() const
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{
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return m_bActive;
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}
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/**
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* @return current update timeout.
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*/
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inline DWORD CAnimProgressBar::GetTimeout() const
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{
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return m_dwTimeout;
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}
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/**
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* @return number of visible chunks.
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*/
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inline DWORD CAnimProgressBar::GetNumChunks() const
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{
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return m_dwNumChunks;
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}
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/**
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* @param dwNumChunks - number of visible chunks.
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*/
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inline void CAnimProgressBar::SetNumChunks(DWORD dwNumChunks)
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{
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m_dwNumChunks = dwNumChunks;
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}
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