implement agent_release
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3
.gitignore
vendored
3
.gitignore
vendored
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@ -7,3 +7,6 @@ ghidra
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# Licence-restricted vendor material, local reference only (see third-party/README.md)
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third-party/_local/
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# Meson build output
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src/build/
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@ -36,6 +36,7 @@ code.
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| `schema/` | SQL Server database schema/log files (`.mdf` / `.ldf`) for `RustyHearts`, `RustyHearts_Account`, `RustyHearts_Auth`, `RustyHearts_Log`, `GMRustyHearts` | **Read-only.** Never modify. Gitignored. |
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| `decomp/` | Raw decompilation objects exported from Ghidra/REA (pseudocode, listings, function metadata) | Derived output. Regenerable; created on demand. |
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| `.agents/skills/` | Installed agent skills, notably `reverse-engineer-anything` (REA) | Agent configuration. |
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| `src/` | Linux C++ reconstructions of analysed binaries (Meson; one sub-folder per binary, e.g. `agent_release/`). Build: `cd src && meson setup build && ninja -C build` | Hand-written; cite decomp addresses; `src/build/` is gitignored. |
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| `docs/` | Project documentation, e.g. `ARCHITECTURE.md` (language/toolchain, libraries, code conventions) | Hand-maintained; update as findings are confirmed. |
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| `third-party/` | Upstream sources/headers matched to the shipped support DLLs (OpenSSL 1.0.0d, curl 7.21.4, BugTrap ~1.3, mingw-w64 `dbghelp.h`, TinyXML 2.5.x) | Reference only, not build inputs. Do not edit upstream files; record provenance changes in the doc below. |
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52
src/README.md
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52
src/README.md
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@ -0,0 +1,52 @@
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# src — Linux reconstructions
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Buildable Linux C++ ports of analysed Rusty Hearts server binaries. Each
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sub-folder ports one binary and has its own README. That README covers
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provenance, the Win32 → Linux substitutions, and what is not yet ported.
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| Folder | Original binary | Output |
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|---|---|---|
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| `agent_release/` | `Agent_Release_x64.exe` | `build/agent_release/agent_release` |
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These are reconstructions from decompiled code, not original source.
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## Requirements
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- Linux with glibc ≥ 2.29 (for `posix_spawn_file_actions_addchdir_np`)
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- A C++17 compiler (tested with GCC 16.2)
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- Meson ≥ 1.0 and Ninja. Run both from this repo's `mise` environment or the
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system packages.
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## Build
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From this directory:
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```sh
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meson setup build # first time only
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ninja -C build
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```
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## Common tasks
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- **Rebuild after changes:** `ninja -C build`.
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- **Release build:** `meson setup build-release --buildtype=release && ninja -C build-release`.
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- **Clean rebuild:** `rm -rf build && meson setup build && ninja -C build`.
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## Run
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```sh
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./build/agent_release/agent_release --help
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./build/agent_release/agent_release --auto-on 1 \
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--type 1:/path/to/server:/path/to/workdir --server 1:1:1
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```
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Stop it with Ctrl-C or SIGTERM. See `agent_release/README.md` for every
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option.
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`build/` is gitignored.
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## Adding another binary
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1. Create `<name>/` with its sources, a `meson.build` and a `README.md`. The
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README must cite decomp addresses and list substitutions and gaps.
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2. Add `subdir('<name>')` to `meson.build` in this directory.
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65
src/agent_release/README.md
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65
src/agent_release/README.md
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@ -0,0 +1,65 @@
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# agent_release — Linux port of `Agent_Release_x64.exe` (process-supervisor core)
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A buildable Linux reconstruction of the parts of the Agent that have been
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decompiled. It is **not** the original program: names are inferred (there is no
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PDB), and only the analysed functions are ported.
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Source analysis:
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- `decomp/Agent_Release_x64/evidence.md`
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- `decomp/Agent_Release_x64/cpp/AgentProcessControl.cpp`
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## Build and run
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```sh
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cd src
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meson setup build
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ninja -C build
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./build/agent_release/agent_release --auto-on 1 \
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--type 1:/path/to/server:/path/to/workdir --server 1:1:1
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```
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`--type TYPE:EXE[:WORKDIR]` maps a server type to its executable.
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`--server CODE:TYPE:REVIVE` registers one managed server. By default the
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server's code is passed as its argument, so the command line is `EXE CODE`.
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## Win32 → Linux substitutions
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| Original (address) | Win32 | Linux replacement | Behaviour difference |
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|---|---|---|---|
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| Single instance (`0x1400100b0`) | `CreateMutexW("Global\\RustyHearts_Agent")` | `flock(LOCK_EX\|LOCK_NB)` on `/tmp/RustyHearts_Agent.lock` | Lock file instead of a kernel object; still released on exit/crash |
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| Launch (`0x1400094e0`) | `CreateProcessW(…, CREATE_NEW_CONSOLE, …, workDir)` + `STARTUPINFOW` console geometry | `posix_spawnp` + `POSIX_SPAWN_SETSID` + `addchdir_np` | No console window; command line split on whitespace (no Windows quoting rules) |
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| Watcher (`0x140008c90`) | `GetExitCodeProcess` polled every 10 ms | blocking `waitpid` on a detached `std::thread` | No polling; child reaped (fixes original handle leak); PID passed by value (fixes original stack-pointer race) |
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| Kill (`0x140009780`) | Toolhelp32 snapshot + `OpenProcess` + `TerminateProcess(h,0)` | `/proc/*/cmdline` argv[0] basename, `strcasecmp`, `kill(SIGKILL)` | Same: first match only, case-insensitive; no snapshot leak |
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| Main loop timer (`0x1400037a0`) | `QueryPerformanceCounter` (`TimeSourceHRWin32`) | `std::chrono::steady_clock` | — |
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| Thread start | `_beginthreadex` | `std::thread` | — |
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| `Sleep` | `Sleep` | `std::this_thread::sleep_for` | — |
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| Shutdown flag | console menu (`FUN_140001dc0`, not analysed) | `SIGINT` / `SIGTERM` | Different trigger |
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Kept from the original:
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- the 1-second sleep after each launch attempt;
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- the 260-character (`MAX_PATH`) command-line limit;
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- the log strings.
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## Not ported (unknown or proprietary)
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- **ProudNet networking / RMI to AgentManager and game servers.** ProudNet is
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proprietary and the protocol is undecoded. `IManagerSession` is a logging
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stub at the points where the original sends RMI messages (proxy vtable
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slots `+0x40` and `+0x50`).
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- **XML config (`option\*.xml`, TinyXML).** Field mapping is not yet recovered,
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so command-line flags stand in for it.
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- **Launch-argument builder `FUN_140027540`.** Its output is unknown, so only
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the "server code as argument" mode is implemented.
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- **Exit follow-ups.**
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- The `type == 1` exit follow-up (`FUN_140009f20`) is not ported.
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- The identity of the type `0x18` process killed at startup is unknown.
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`--kill-on-start` stands in for it.
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- **Locking.** The original's locking around the server table is not visible
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in the analysed code. This port uses a recursive mutex.
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## Verified (2026-10-14, Linux)
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Smoke test, using `sleep` as the managed server: auto-start after the delay,
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revive on exit, second-instance refusal, case-insensitive kill by name,
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clean SIGTERM shutdown. This tests the port only. It says nothing about the
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original binary's runtime behaviour.
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125
src/agent_release/agent.cpp
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125
src/agent_release/agent.cpp
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@ -0,0 +1,125 @@
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// agent.cpp — logic follows the Ghidra pseudocode cited per function.
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#include "agent.hpp"
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#include "platform.hpp"
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#include <chrono>
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#include <cstdio>
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namespace agent {
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void LoggingManagerSession::NotifyServerState(const ServerEntry& e)
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{
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std::printf("[RMI->AgentManager] ServerState code=%d pid=%d running=%d\n",
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e.code, static_cast<int>(e.pid), e.running ? 1 : 0);
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}
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void LoggingManagerSession::NotifyServerStopped(const ServerEntry& e)
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{
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std::printf("[RMI->AgentManager] ServerStopped code=%d\n", e.code);
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}
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void LoggingManagerSession::SendLog(const std::string& text)
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{
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std::printf("[RMI->AgentManager] Log: %s\n", text.c_str());
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}
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Agent::Agent(Options opts, std::map<uint8_t, ServerTypeInfo> types,
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std::unique_ptr<IManagerSession> session)
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: opts_(std::move(opts)), types_(std::move(types)), session_(std::move(session)) {}
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void Agent::AddServer(const ServerEntry& e)
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{
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std::lock_guard<std::recursive_mutex> g(mu_);
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servers_[e.code] = e;
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}
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std::string Agent::BuildCommandLine(const ServerEntry& e) const
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{
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auto t = types_.find(e.type);
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std::string cmd = (t == types_.end() ? std::string() : t->second.exePath) + " ";
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if (opts_.useCodeAsArgument)
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cmd += std::to_string(e.code);
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// else: original appends FUN_140027540's output — contents UNKNOWN, not ported.
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return cmd;
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}
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// 0x140008ea0
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void Agent::ServerOn(int32_t code)
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{
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std::lock_guard<std::recursive_mutex> g(mu_);
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auto it = servers_.find(code);
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if (it == servers_.end()) {
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std::printf("Error - NOT EXIST SERVER : %d \n", code);
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return;
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}
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ServerEntry& e = it->second;
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if (e.running) return;
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e.running = true;
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std::string cmd = BuildCommandLine(e);
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auto t = types_.find(e.type);
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std::string workDir = t == types_.end() ? std::string() : t->second.workDir;
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pid_t pid = 0;
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if (cmd.size() < 260 && (pid = platform::LaunchProcess(cmd, workDir)) > 0) { // MAX_PATH check kept
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e.pid = pid;
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e.running = true;
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session_->NotifyServerState(e);
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platform::WatchProcess(pid, [this](pid_t p) { OnProcessExit(p); });
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} else {
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e.running = false;
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session_->SendLog("FAILED SERVER ON " + opts_.agentName + " ");
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}
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}
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void Agent::AllServerOn()
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{
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std::lock_guard<std::recursive_mutex> g(mu_);
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std::printf("All Server On. \n");
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for (auto& kv : servers_) ServerOn(kv.first);
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}
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// 0x140008c90 (after the wait loop)
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void Agent::OnProcessExit(pid_t pid)
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{
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std::lock_guard<std::recursive_mutex> g(mu_);
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ServerEntry* e = nullptr;
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for (auto& kv : servers_)
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if (kv.second.pid == pid) { e = &kv.second; break; }
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if (!e) { std::printf("NOT FIND PROCESS ID \n"); return; }
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e->running = false;
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session_->NotifyServerState(*e);
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session_->NotifyServerStopped(*e);
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if (running_ && (e->revive || opts_.reviveAll))
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ServerOn(e->code);
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// type==1 follow-up (FUN_140009f20) — purpose UNKNOWN, not ported.
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}
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// 0x1400037a0 MagiAgentServer::Run — network setup omitted (ProudNet).
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int Agent::Run()
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{
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using clock = std::chrono::steady_clock;
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std::printf("# Agent Startup #\n\n+ Prepare Startup\n");
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std::printf("\n # Agent Running... #\n");
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if (!opts_.killOnStart.empty()) platform::KillProcessByName(opts_.killOnStart);
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const auto t0 = clock::now();
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auto seconds = [&] { return std::chrono::duration<double>(clock::now() - t0).count(); };
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bool autoOnPending = true;
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double lastTick = 0;
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while (running_) {
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double now = seconds();
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if (opts_.autoServerOnDelay > 0 && now > opts_.autoServerOnDelay && autoOnPending) {
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autoOnPending = false;
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std::printf("Start Auto Server On. \n");
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AllServerOn();
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}
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if (now - lastTick >= 0.1) lastTick = now; // 10 Hz tick: network update (not ported)
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platform::SleepMs(1);
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}
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std::printf("+ Prepare Stop\n# Agent Stoped... #\n");
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return 0;
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}
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} // namespace agent
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82
src/agent_release/agent.hpp
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82
src/agent_release/agent.hpp
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// agent.hpp — Linux port of the process-supervisor core of Agent_Release_x64.exe.
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// Reconstructed from decomp/Agent_Release_x64/cpp/AgentProcessControl.cpp.
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// Names are inferred (no PDB). See README.md for what is and is not ported.
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#pragma once
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#include <sys/types.h>
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#include <atomic>
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#include <cstdint>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <string>
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namespace agent {
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// Per-server record (original: hash map at 0x140162d60, ServerEntry offsets
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// +0x04 code, +0x0c type, +0xa4 pid, +0xc4 running, +0xd5 revive).
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struct ServerEntry {
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int32_t code = 0;
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uint8_t type = 0;
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pid_t pid = 0;
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bool running = false;
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bool revive = false;
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};
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// Server-type table (original: vector at 0x140162d58, type -> exe path).
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struct ServerTypeInfo {
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std::string exePath; // may include fixed arguments
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std::string workDir; // original derives it from the exe path (FUN_14002fe90)
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};
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// Agent options (original: singleton at 0x140162d68).
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struct Options {
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std::string agentName = "AGENT"; // +0x030
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bool useCodeAsArgument = true; // +0x152
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bool reviveAll = false; // +0x171
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double autoServerOnDelay = 0.0; // +0x178, seconds; <= 0 disables
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std::string killOnStart; // exe of server type 0x18 (identity UNKNOWN)
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};
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// Stand-in for the ProudNet RMI proxy to AgentManager
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// (AGENT2AGENTMANAGER_PROTOCOL::Proxy, vtable slots +0x40 / +0x50).
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// ProudNet is proprietary and the wire protocol is not yet decoded, so this
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// interface only logs. Replace with a real transport once the protocol is known.
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class IManagerSession {
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public:
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virtual ~IManagerSession() = default;
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virtual void NotifyServerState(const ServerEntry& e) = 0; // slot +0x40
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virtual void NotifyServerStopped(const ServerEntry& e) = 0; // slot +0x50
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virtual void SendLog(const std::string& text) = 0;
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};
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class LoggingManagerSession : public IManagerSession {
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public:
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void NotifyServerState(const ServerEntry& e) override;
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void NotifyServerStopped(const ServerEntry& e) override;
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void SendLog(const std::string& text) override;
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};
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class Agent {
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public:
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Agent(Options opts, std::map<uint8_t, ServerTypeInfo> types,
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std::unique_ptr<IManagerSession> session);
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void AddServer(const ServerEntry& e);
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void ServerOn(int32_t code); // 0x140008ea0
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void AllServerOn(); // 0x140009bd0 (inferred: ServerOn for every entry)
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int Run(); // 0x1400037a0 MagiAgentServer::Run
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void Stop() { running_ = false; }
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private:
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void OnProcessExit(pid_t pid); // body of watcher thread 0x140008c90
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std::string BuildCommandLine(const ServerEntry& e) const;
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Options opts_;
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std::map<uint8_t, ServerTypeInfo> types_;
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std::unique_ptr<IManagerSession> session_;
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std::map<int32_t, ServerEntry> servers_;
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std::recursive_mutex mu_; // original has no visible lock here (UNKNOWN)
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std::atomic<bool> running_{true};
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};
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} // namespace agent
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70
src/agent_release/main.cpp
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70
src/agent_release/main.cpp
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// main.cpp — entry point. The original reads option\*.xml (format not yet
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// recovered); this port takes the equivalent settings on the command line.
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#include "agent.hpp"
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#include "platform.hpp"
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#include <csignal>
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#include <cstdio>
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#include <cstdlib>
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#include <string>
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static agent::Agent* g_agent = nullptr;
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static void OnSignal(int) { if (g_agent) g_agent->Stop(); }
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static void Usage()
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{
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std::printf(
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"usage: agent_release [options] --server CODE:TYPE:REVIVE --type TYPE:EXE[:WORKDIR] ...\n"
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" --auto-on SEC start all servers SEC seconds after startup\n"
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" --revive-all relaunch any server that exits\n"
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" --no-code-arg do not pass the server code as argv[1]\n"
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" --kill-on-start EXE kill the first process named EXE before running\n"
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" --name NAME agent name used in log messages\n");
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}
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int main(int argc, char** argv)
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{
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agent::Options opts;
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std::map<uint8_t, agent::ServerTypeInfo> types;
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std::vector<agent::ServerEntry> servers;
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for (int i = 1; i < argc; ++i) {
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std::string a = argv[i];
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auto next = [&]() -> std::string {
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if (i + 1 >= argc) { Usage(); std::exit(2); }
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return argv[++i];
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};
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if (a == "--auto-on") opts.autoServerOnDelay = std::stod(next());
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else if (a == "--revive-all") opts.reviveAll = true;
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else if (a == "--no-code-arg") opts.useCodeAsArgument = false;
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else if (a == "--kill-on-start") opts.killOnStart = next();
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else if (a == "--name") opts.agentName = next();
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else if (a == "--type") {
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std::string v = next();
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auto p1 = v.find(':');
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if (p1 == std::string::npos) { Usage(); return 2; }
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auto p2 = v.find(':', p1 + 1);
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agent::ServerTypeInfo t;
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t.exePath = v.substr(p1 + 1, p2 == std::string::npos ? std::string::npos : p2 - p1 - 1);
|
||||
if (p2 != std::string::npos) t.workDir = v.substr(p2 + 1);
|
||||
types[static_cast<uint8_t>(std::stoi(v.substr(0, p1)))] = t;
|
||||
} else if (a == "--server") {
|
||||
std::string v = next();
|
||||
agent::ServerEntry e;
|
||||
int code = 0, type = 0, revive = 0;
|
||||
if (std::sscanf(v.c_str(), "%d:%d:%d", &code, &type, &revive) < 2) { Usage(); return 2; }
|
||||
e.code = code; e.type = static_cast<uint8_t>(type); e.revive = revive != 0;
|
||||
servers.push_back(e);
|
||||
} else { Usage(); return a == "-h" || a == "--help" ? 0 : 2; }
|
||||
}
|
||||
|
||||
platform::SingleInstanceLock lock("RustyHearts_Agent"); // Global\RustyHearts_Agent
|
||||
if (!lock.acquired()) return 1;
|
||||
|
||||
agent::Agent ag(opts, types, std::make_unique<agent::LoggingManagerSession>());
|
||||
for (auto& e : servers) ag.AddServer(e);
|
||||
g_agent = &ag;
|
||||
std::signal(SIGINT, OnSignal);
|
||||
std::signal(SIGTERM, OnSignal);
|
||||
return ag.Run();
|
||||
}
|
||||
6
src/agent_release/meson.build
Normal file
6
src/agent_release/meson.build
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
threads = dependency('threads')
|
||||
|
||||
executable('agent_release',
|
||||
['main.cpp', 'agent.cpp', 'platform.cpp'],
|
||||
dependencies : threads,
|
||||
install : false)
|
||||
126
src/agent_release/platform.cpp
Normal file
126
src/agent_release/platform.cpp
Normal file
|
|
@ -0,0 +1,126 @@
|
|||
// platform.cpp — Linux implementations; Win32 originals cited per function.
|
||||
#include "platform.hpp"
|
||||
|
||||
#include <dirent.h>
|
||||
#include <fcntl.h>
|
||||
#include <signal.h>
|
||||
#include <spawn.h>
|
||||
#include <strings.h>
|
||||
#include <sys/file.h>
|
||||
#include <sys/wait.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <cerrno>
|
||||
#include <chrono>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
extern char** environ;
|
||||
|
||||
namespace platform {
|
||||
|
||||
SingleInstanceLock::SingleInstanceLock(const std::string& name)
|
||||
{
|
||||
// "Global\\" kernel-object namespace -> machine-wide lock file in /tmp.
|
||||
std::string path = "/tmp/" + name + ".lock";
|
||||
fd_ = ::open(path.c_str(), O_RDWR | O_CREAT | O_CLOEXEC, 0644);
|
||||
if (fd_ < 0) {
|
||||
std::printf("ERROR_ACCESS_DENIED!!! %s \n", path.c_str());
|
||||
} else if (::flock(fd_, LOCK_EX | LOCK_NB) != 0) {
|
||||
std::printf("ERROR_ALREADY_EXISTS!!! %s \n", path.c_str());
|
||||
::close(fd_);
|
||||
fd_ = -1;
|
||||
}
|
||||
if (fd_ < 0) SleepMs(3000); // original sleeps 3 s before failing
|
||||
}
|
||||
|
||||
SingleInstanceLock::~SingleInstanceLock()
|
||||
{
|
||||
if (fd_ >= 0) ::close(fd_);
|
||||
}
|
||||
|
||||
pid_t LaunchProcess(const std::string& commandLine, const std::string& workDir)
|
||||
{
|
||||
std::istringstream in(commandLine);
|
||||
std::vector<std::string> args;
|
||||
for (std::string a; in >> a;) args.push_back(a);
|
||||
if (args.empty()) return 0;
|
||||
std::vector<char*> argv;
|
||||
for (auto& a : args) argv.push_back(a.data());
|
||||
argv.push_back(nullptr);
|
||||
|
||||
posix_spawn_file_actions_t fa;
|
||||
posix_spawn_file_actions_init(&fa);
|
||||
if (!workDir.empty()) posix_spawn_file_actions_addchdir_np(&fa, workDir.c_str());
|
||||
posix_spawnattr_t attr;
|
||||
posix_spawnattr_init(&attr);
|
||||
posix_spawnattr_setflags(&attr, POSIX_SPAWN_SETSID); // ~ CREATE_NEW_CONSOLE
|
||||
|
||||
pid_t pid = 0;
|
||||
int rc = posix_spawnp(&pid, argv[0], &fa, &attr, argv.data(), environ);
|
||||
posix_spawnattr_destroy(&attr);
|
||||
posix_spawn_file_actions_destroy(&fa);
|
||||
|
||||
if (rc != 0) {
|
||||
std::printf("=======Server Fail=======\n");
|
||||
std::printf("Path\t: [%s] \n", workDir.c_str());
|
||||
std::printf("File\t: [%s] (%s)\n", commandLine.c_str(), std::strerror(rc));
|
||||
pid = 0;
|
||||
} else {
|
||||
std::printf("=======ServerOn=======\n");
|
||||
}
|
||||
std::printf("//////////////////////////////////////////////////////////////////////////\n");
|
||||
SleepMs(1000); // kept: original sleeps 1 s after every launch attempt
|
||||
return pid;
|
||||
}
|
||||
|
||||
void WatchProcess(pid_t pid, std::function<void(pid_t)> onExit)
|
||||
{
|
||||
// pid passed by value: avoids the original's stack-pointer race.
|
||||
std::thread([pid, onExit = std::move(onExit)] {
|
||||
int status = 0;
|
||||
while (::waitpid(pid, &status, 0) < 0 && errno == EINTR) {}
|
||||
onExit(pid); // waitpid reaps the child: no handle/zombie leak
|
||||
}).detach();
|
||||
}
|
||||
|
||||
static std::string ProcArgv0Basename(const char* pidDir)
|
||||
{
|
||||
std::ifstream f(std::string("/proc/") + pidDir + "/cmdline", std::ios::binary);
|
||||
std::string argv0;
|
||||
std::getline(f, argv0, '\0');
|
||||
auto slash = argv0.find_last_of('/');
|
||||
return slash == std::string::npos ? argv0 : argv0.substr(slash + 1);
|
||||
}
|
||||
|
||||
bool KillProcessByName(const std::string& exeName)
|
||||
{
|
||||
if (exeName.empty()) return false;
|
||||
DIR* d = ::opendir("/proc");
|
||||
if (!d) return false;
|
||||
bool killed = false;
|
||||
while (dirent* e = ::readdir(d)) {
|
||||
char* end = nullptr;
|
||||
long pid = std::strtol(e->d_name, &end, 10);
|
||||
if (*end != '\0' || pid <= 0 || pid == ::getpid()) continue;
|
||||
if (::strcasecmp(ProcArgv0Basename(e->d_name).c_str(), exeName.c_str()) != 0) continue;
|
||||
if (::kill(static_cast<pid_t>(pid), SIGKILL) == 0) {
|
||||
std::printf("Process Kill.!!! [%s] \n", exeName.c_str());
|
||||
killed = true;
|
||||
break; // original stops at the first match
|
||||
}
|
||||
}
|
||||
::closedir(d);
|
||||
return killed;
|
||||
}
|
||||
|
||||
void SleepMs(unsigned ms)
|
||||
{
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(ms));
|
||||
}
|
||||
|
||||
} // namespace platform
|
||||
39
src/agent_release/platform.hpp
Normal file
39
src/agent_release/platform.hpp
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
// platform.hpp — Linux substitutes for the Win32 calls used by
|
||||
// Agent_Release_x64.exe (see decomp/Agent_Release_x64/cpp/AgentProcessControl.cpp).
|
||||
#pragma once
|
||||
#include <sys/types.h>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
namespace platform {
|
||||
|
||||
// Replaces CreateMutexW(L"Global\\RustyHearts_Agent") (0x1400100b0).
|
||||
// Uses an exclusive flock() on a lock file; released automatically on exit.
|
||||
class SingleInstanceLock {
|
||||
public:
|
||||
explicit SingleInstanceLock(const std::string& name);
|
||||
~SingleInstanceLock();
|
||||
bool acquired() const { return fd_ >= 0; }
|
||||
private:
|
||||
int fd_ = -1;
|
||||
};
|
||||
|
||||
// Replaces CreateProcessW(..., CREATE_NEW_CONSOLE, ..., workDir) (0x1400094e0).
|
||||
// commandLine is split on whitespace (the original passes one string to Windows).
|
||||
// The child gets its own session (setsid) as the nearest analogue of a new console.
|
||||
// Returns pid > 0, or 0 on failure (same contract as the original).
|
||||
pid_t LaunchProcess(const std::string& commandLine, const std::string& workDir);
|
||||
|
||||
// Replaces the watcher's GetExitCodeProcess polling loop (0x140008c90) with a
|
||||
// blocking waitpid(). Calls onExit(pid) on a detached thread once the child exits.
|
||||
void WatchProcess(pid_t pid, std::function<void(pid_t)> onExit);
|
||||
|
||||
// Replaces Toolhelp32 + OpenProcess + TerminateProcess (0x140009780).
|
||||
// Scans /proc, matches basename of argv[0] case-insensitively, kills the FIRST
|
||||
// match with SIGKILL (TerminateProcess is unconditional), returns true if killed.
|
||||
bool KillProcessByName(const std::string& exeName);
|
||||
|
||||
// Replaces Sleep(ms).
|
||||
void SleepMs(unsigned ms);
|
||||
|
||||
} // namespace platform
|
||||
7
src/meson.build
Normal file
7
src/meson.build
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
# Linux reconstructions of the Rusty Hearts server binaries.
|
||||
# Each sub-folder ports one binary; see its README.md for provenance and gaps.
|
||||
project('rusty-hearts-recon', 'cpp',
|
||||
version : '0.1.0',
|
||||
default_options : ['cpp_std=c++17', 'warning_level=3', 'buildtype=debugoptimized'])
|
||||
|
||||
subdir('agent_release')
|
||||
Loading…
Add table
Add a link
Reference in a new issue