/* Agent_Release_x64.exe sha256 6f2be7b8eb799ba51b359d1958720aac5baee5b7ee0d1d36684d3cbd72d45469 * Ghidra 12.1.2 decompiler output for 0x14003bab0 FUN_14003bab0 * Pseudocode, not original source. */ wchar_t * FUN_14003bab0(undefined4 param_1) { switch(param_1) { case 1: return L"Unexpected Error."; case 2: return L"Already connected."; case 3: return L"TCP connection failure."; case 4: return L"Invalid session key."; case 5: return L"Encryption failed."; case 6: return L"Decryption failed or hack suspected."; case 7: return L"Connect to server timed out."; case 8: return L"Mispatched protocol between hosts."; case 9: return L"Server denied connection attempt."; case 10: return L"Connecting to server successful."; case 0xb: return L"Remote host disconnected."; case 0xc: return L"Local host disconnected."; case 0xd: return L"Dangerous parameters are detected."; case 0xe: return L"Unknown Internet address."; case 0xf: return L"Server is not ready."; case 0x10: return L"Server socket listen failure. Make sure that the TCP or UDP listening port is not already in use." ; case 0x11: return L"Object already exists."; case 0x12: return L"Permission denied."; case 0x13: return L"Bad session Guid."; case 0x14: return L"Invalid credential."; case 0x15: return L"Invalid player character name."; case 0x16: return L"Corruption occurred while unlocked loading and locking."; case 0x17: return L"Output parameter AdjustedGamerIDNotFilled is not filled."; case 0x18: return L"No Player Character(Hero) Found."; case 0x19: return L"UnitTestFailed"; case 0x1a: return L"peer-to-peer UDP comm is blocked."; case 0x1b: return L"P2P reliable UDP failed."; case 0x1c: return L"Client-server UDP comm is blocked."; case 0x1d: return L"No common P2P group exists anymore."; case 0x1e: return L"By user request."; case 0x1f: return L"Invalid packet format. Remote host is hacked or has a bug."; case 0x20: return L"Too large message is detected. Contact technical supports."; case 0x21: return L"An unreliable message cannot be encrypted."; case 0x22: return L"Not exist value."; case 0x23: return L"Working is timeout."; case 0x24: return L"Can not found loaddata."; case 0x25: return L"SendQueue has Accumulated too much."; case 0x26: return L"Heartbeat Call in too slow.Suspected starvation"; case 0x27: return L"Message uncompress fail."; default: return L""; } }