# Database — schema and access path This document covers: - how the servers reach SQL Server; - which database each request lands in; - the schema of the five databases. **Sources:** - `DBCServer_Release_x64.exe`, decompiled (`decomp/DBCServer_Release_x64/`); - `MessageServer_Release_x64.exe`, the client side; - a catalog dump of `schema/*.mdf` (`decomp/schema/`). Notation as in `SHARED_FRAMEWORK.md`: **O** observed in code, **D** observed in the schema dump, **S** strings only, **I** inference, **?** unknown. `DBC:0x…` refers to `decomp/DBCServer_Release_x64/full/functions/0x….c`. Everything here is static. No server was run against the database. --- ## 1. Databases (D) | Catalog | Config element (DBC) | DBC conn. type | Tables | Routines | Role | |---|---|---|---|---|---| | `RustyHearts` | `db_game` | 3 GAME | 63 | 273 | Characters, items, guilds, mail, pets, quests, base data tables (`Base_*`) | | `RustyHearts_Auth` | `db_account` | 2 AUTH | 14 | 51 | Game-side auth (`AuthTable`, keyed by `WindyCode`), **server topology** (`ServerOption`, `ServerFile`, `WorldServer`, `ChannelOption`), events, inquiries, GM accounts | | `RustyHearts_Log` | `db_game_log` | 4 GAME LOG | 5 static | 110 | Logs. Most log tables are created **per day** by `Local_Create*Table` procedures, e.g. `Chat_Log___`, so they are not in the static catalog | | `RustyHearts_Account` | `db_web` (I) | 1 WEB | 4 | 11 | Web/launcher accounts (`AccountTable`, `CashTable`, `BillingLog`, `VerificationCode`) | | `GMRustyHearts` | — | — | 8 | 1 | GM tool database (`GMInfoTable`, `GMAudit`, `AdminRoles`). No server binary analysed so far references it (**?**: GMServer / tools) | Facts about the dump: - **No foreign keys** are declared in any database (D). Relationships are by convention: `AuthID`/`auth_id` (uniqueidentifier), `character_id`, `bcust_id` = `WindyCode` (account name), `item_uid`, `guild_id`. - The `.mdf` files are in **SQL Server 2022** on-disk format (version 957). SQL Server 2019 refuses to attach them. This contradicts the "up to 2019" note in `AGENTS.md` for these *files*, not necessarily for the servers (I: the dump was last attached on a 2022 instance). - Several procedures carry **Korean comments** (D), which points to the original developer's code (I). Others reference `WindyCode` (the original publisher's account ID) and the linked servers `RustyHeartsLinkAuth` / `RustyHearts_LogDB`, which `up_init_auth_link` / `up_init_log_link` create. - Some procedures are **empty bodies**: 7 in RustyHearts, 2 in Auth and 6 in Log (`decomp/schema/*/empty_procs.txt`). An example is `up_insert_log_connection`. Calls to these succeed but do nothing (I: they were stubbed out in this deployment). Full per-database dumps are in `decomp/schema//`: `tables.tsv` (name, row count, column count), `columns.tsv`, `indexes.tsv`, `routines.tsv` (parameters) and `procs/*.sql`. `decomp/schema/proc_tables.tsv` lists the tables each procedure reads (R) or writes (W) and its cross-DB references. That list is derived from the SQL text, so it is **I** for dynamic SQL. How to regenerate everything: `decomp/schema/README.md`. ### Core tables (D) | Table | Key | Notes | |---|---|---| | `RustyHearts.CharacterTable` | `character_id` | 53 cols: `AuthID`, `bcust_id`, `server`, `Name`, `Class`, `Job`, `Level`, `Experience`, `gold`, `GuildID`, `LobbyID`, … Written by 57 procedures. `CharacterTable_DELETE` holds soft-deleted characters | | `RustyHearts.N_InventoryItem` / `N_EquipItem` / `N_MailItem` / `tbl_Account_Storage` / `tbl_Guild_Storage_Item` / `tbl_Pet_Inventory` | `item_uid` | Share one item-row layout (41–44 cols: `code`, `page_index`, `slot_index`, `durability`, `enhance_level`, 3 options, sockets, …). "Moving" an item means moving its row between these tables | | `RustyHearts.KeyMapTable` | `AuthID` | Per-account key bindings (100 cols) | | `RustyHearts.QuickSlotExTable[02/03]` | `character_id` | Quick slots, 65 cols | | `RustyHearts.GuildTable` / `GuildMemberTable` | `guild_id` / `index` | | | `RustyHearts.MailTable` | `ID` | | | `RustyHearts.PetTable`, `RearingTable` | `pet_id`, `rearing_id` | | | `RustyHearts.Base_*` | various | Static game data (items 22.5k rows, quests, skills, exp tables) | | `RustyHearts_Auth.AuthTable` | `WindyCode` | `AuthID`, `online`, `ServerIP`, `ServerType`, `HostID`, `DBCIndex`, cash/mileage, MAC addresses, `second_pass` | | `RustyHearts_Auth.ServerOption` | `Code` | Server topology. See `CONFIG.md` §5 | | `RustyHearts_Auth.ServerFile` | `type` | Server kind → EXE file name | | `RustyHearts_Account.AccountTable` | `AccountID` | Web login (`AccountPwd`, `Token`) | ## 2. Access path ``` client servers (Game/Guild/Msg/…) DBCServer MGDBCMsgSession pool ──SERVERS2DBC RMI 0x2ee1–0x2fe6──▶ CDBCServer stub handler │ push {size, cmd 1001–1317, args} ▼ (1 of N write queues, idx<1000) CDBLobbyWriteCmdQueue worker │ switch(cmd) DBC:0x1400a8190 ▼ CDBLobbyWriteQuery::DBReqXxx │ ADODB.Command "dbo.up_xxx" ▼ SQL Server (one of 4 connections) ◀──DBC2SERVERS RMI 0x2af9–0x2b46 (76 replies)───────────┘ ``` | Step | Type | Evidence | |---|---|---| | Only the two DBC servers hold ADO connections. Other servers send RMIs | O for MessageServer; I for the others (they show `Servers2DbcProxy` RTTI) | `SHARED_FRAMEWORK.md` §1, §5 | | `SERVERS2DBC` is byte-for-byte the same 262-entry name/ID table in MessageServer and DBCServer | O (diffed) | `decomp/shared/rmi_from_MessageServer.tsv`, `DBC:0x140041b90` (ID→name) | | Stub handler, e.g. `DBC:0x140050d20`: increments a per-RMI counter, then calls a `CDBCServer` method that packs a command `{size, cmd_id, …}` and pushes it to write queue `[idx]`, signalling a semaphore (`DBC:0x140144730`) | O | | | Worker dispatch `DBC:0x1400a8190`: `switch (cmd - 1001)` over 317 cases through a jump table at `0x1400a9dd4`. Ghidra could not decompile it; decoded from the raw jump table | O (disassembly) | `decomp/DBCServer_Release_x64/cmd_dispatch.tsv` | | Each `DBReq*` method runs a single stored procedure through `ADODB.Command`, with named parameters (`bcust_id`, `auth_id`, …). On COM error it logs `ADO_ON_ERROR : [..] Proc [..]` with source file and line | O | `DBC:0x1400acbb0` (`up_create_character`), catch funclets | | Original source files: 28 `DBLobbyWriteQuery.cpp` (Character 176 call sites, Guild 72, Item 43, User 30, Pet 28, …) and `DBWriteQueryServerOption.cpp` | O (embedded `__FILE__` strings) | `decomp/DBCServer_Release_x64/dbreq_methods.tsv` | ### Connections (O, `DBC:0x1400a7aa0`, REA `ev_00545a3e…`) `CDBConnection::Init(type)` copies a connection string from the global option object into the connection: | type | Option field | Config element | Console label | Timeout field | |---|---|---|---|---| | 1 | +0xb8 | `db_web` | `WEB` | +0x134 | | 2 | +0x90 | `db_account` | `AUTH` | **+0x134** (the `db_web` timeout. The `db_account` timeout at +0x130 is never used: an original bug, O) | | 3 | +0xe0 | `db_game` | `GAME` | +0x138 | | 4 | +0x108 | `db_game_log` | `GAME LOG` | +0x13c | Further details: - Connection strings are limited to 255 characters (`Error … String Max.!`). - A timeout of 0 becomes 500. - On failure it logs `DB Connect failed\n Connection String = %s` to `Error_ADO DB Connect.Log` (`DBC:0x1400a80c0`). - Startup (`DBC:0x140042cf0`) opens a type-2 (AUTH) and a type-3 (GAME) connection for the server itself. It also allocates write-queue arrays of 125 slots. **Which connection each procedure uses?** The connection object passed to each `DBReq` method hasn't been traced yet. The **I** answer is: the database that contains the procedure (column `proc_db` below). That holds for 210 of 210 mapped RMIs, with 7 exceptions that aren't in the schema dump (§3). ## 3. RMI → stored procedure map `decomp/DBCServer_Release_x64/rmi_to_proc.tsv` has one row per SERVERS2DBC RMI. Its columns are: `rmi_id`, `rmi_name`, `stub_slot`, `stub_handler`, `cmd_id`, `dbreq_fn`, `procs`, `dbreq_method`, `source_cpp` and `proc_db`. | Outcome | RMIs | |---|---| | Resolved to a procedure in `RustyHearts` | 166 | | … in `RustyHearts_Auth` | 21 | | … in `RustyHearts_Log` | 16 | | Procedure **not present** in the schema dump | 7 | | Not resolved | 52 | The 7 procedures missing from the dump are `up_item_move_pet_inventory_to_inventory`, `up_read_item_inventory_slot`, `up_read_extern_cash`, `up_insert_log_learnguildskill`, `up_insert_log_cash_info`, `up_insert_log_auth_login` and `up_skill_delete_all`. In this deployment, those RMIs would fail with an ADO error (I). Of the 52 unresolved RMIs: - Most are `REQ_LOG_*`, `*_LOG`, `REQ_SAVE_ITEM_*`, `REQ_MAIL_SEND`, `REQ_LOGOUT` and `REQ_AUTH`. - 53 RMIs have no command ID in the stub. They are handled directly or forwarded, probably to DBCServer_LOG for logs (I). - Others reach a `DBReq` function that calls the procedure deeper than two call levels. **How the mapping was built:** 1. Stub vtable slot k ↔ RMI ID `0x2ee1 + (k-7)`. This is the PIDL convention, verified on MessageServer (slots 7–14 = 0x3a99–0x3aa0) and by name agreement, e.g. `REQ_READ_ALL_GUILD`→`up_read_all_guild`. 2. Stub handler → command ID (constant in the packing call). 3. Command ID → `DBReq` function (jump table). 4. `DBReq` function → `"dbo.up_…"` literal. 5. Procedure → database (schema dump). Steps 1–4 are **O**, but slot ordering is **I**; it was checked by name agreement rather than decoded from the failed stub dispatcher `DBC:0x14000e4d0`. DBCServer embeds 297 `dbo.*` names. 273 match a procedure in the dump case-sensitively; 10 more differ only in case (`*Inquiry*` vs `*inquiry*`, harmless on a case-insensitive collation). The remaining 14 are absent from the dump. Seven of them are reachable through mapped RMIs (listed above). ## 4. Response protocol (O) `DBC2SERVERS_PROTOCOL::Proxy` in DBCServer has 76 RMIs, IDs 0x2af9–0x2b46. `decomp/DBCServer_Release_x64/rmi_tables.tsv` lists them. This recovers the table that failed to decompile in MessageServer (`Dbc2ServersStub`, 85 slots = 7 base + 78). ## 5. Open questions 1. Trace which connection object each `DBReq` receives (per-queue connections vs. the two startup connections). Explain `db_log` / `log` elements, which are parsed but have no matching connection type. 2. Resolve the 52 unmapped RMIs. Decode `DBC:0x14000e4d0` from its jump table, as was done for the worker dispatcher. 3. Analyse `DBCServer_LOG_Release_x64.exe`, the expected owner of the `LOG` RMIs and of RustyHearts_Log. 4. Map `DBC2SERVERS` replies to their requests. 5. Find who uses `GMRustyHearts` and `RustyHearts_Account` (web/launcher, outside these binaries? **?**).