server-re/decomp/Agent_Release_x64/full/functions/0x14003bcb0.c
2026-10-14 16:45:19 -04:00

93 lines
2.5 KiB
C

/* Agent_Release_x64.exe sha256 6f2be7b8eb799ba51b359d1958720aac5baee5b7ee0d1d36684d3cbd72d45469
* Ghidra 12.1.2 decompiler output for 0x14003bcb0 FUN_14003bcb0
* Pseudocode, not original source. */
wchar_t * FUN_14003bcb0(undefined4 param_1)
{
switch(param_1) {
case 1:
return L"发生了以外的情况.";
case 2:
return L"已连接.";
case 3:
return L"TCP/IP 连接失败.";
case 4:
return L"session key不正确.";
case 5:
return L"暗号化失败.";
case 6:
return L"符号化失败或被操作的数据.";
case 7:
return L"服务器连接超时.";
case 8:
return L"跟服务器的版本不同 需要上级.";
case 9:
return L"被据否了服务器连接.";
case 10:
return L"服务器连接成功.";
case 0xb:
return L"Remote host disconnected.";
case 0xc:
return L"Local host disconnected.";
case 0xd:
return L"Dangerous parameters are detected.";
case 0xe:
return L"在网上没有地址.";
case 0xf:
return L"服务器还没准备.";
case 0x10:
return
L"Server socket listen failure. Make sure that the TCP or UDP listening port is not already in use."
;
case 0x11:
return L"个体已存在.";
case 0x12:
return L"访问被拒绝.";
case 0x13:
return L"session Guid不正确.";
case 0x14:
return L"credential不正确.";
case 0x15:
return L"hero name不正确.";
case 0x16:
return L"加载过程unlock后与lock后发生隔阂.";
case 0x17:
return L"Output parameter AdjustedGamerIDNotFilled is not filled.";
case 0x18:
return L"No Player Character(Hero) Found.";
case 0x19:
return L"UnitTestFailed";
case 0x1a:
return L"peer-to-peer UDP comm is blocked.";
case 0x1b:
return L"P2P reliable UDP failed.";
case 0x1c:
return L"Client-server UDP comm is blocked.";
case 0x1d:
return L"No common P2P group exists anymore.";
case 0x1e:
return L"By user request.";
case 0x1f:
return L"Invalid packet format. Remote host is hacked or has a bug.";
case 0x20:
return L"Too large message is detected. Contact technical supports.";
case 0x21:
return L"An unreliable message cannot be encrypted.";
case 0x22:
return L"Not exist value.";
case 0x23:
return L"Working is timeout.";
case 0x24:
return L"Can not found loaddata.";
case 0x25:
return L"SendQueue has Accumulated too much.";
case 0x26:
return L"Heartbeat Call in too slow.Suspected starvation";
case 0x27:
return L"Message uncompress fail.";
default:
return L"<none>";
}
}