naming conventions!
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ce2a615ced
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6 changed files with 8 additions and 8 deletions
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@ -2,7 +2,7 @@
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include <fmt/core.h>
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#include <fmt/core.h>
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#include "systems/window-system.hpp"
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#include "systems/windowsystem.hpp"
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void error_callback(int error_code, const char *description) {
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void error_callback(int error_code, const char *description) {
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fmt::print("[ERROR - {}] {}\n", error_code, description);
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fmt::print("[ERROR - {}] {}\n", error_code, description);
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@ -1,6 +1,6 @@
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sources += files(
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sources += files(
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'shader-system.cpp',
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'shadersystem.cpp',
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'shader-system.hpp',
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'shadersystem.hpp',
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'window-system.cpp',
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'windowsystem.cpp',
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'window-system.hpp',
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'windowsystem.hpp',
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)
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)
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@ -1,4 +1,4 @@
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#include "shader-system.hpp"
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#include "shadersystem.hpp"
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typedef struct Vertex {
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typedef struct Vertex {
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vec2 pos;
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vec2 pos;
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@ -1,4 +1,4 @@
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#include "window-system.hpp"
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#include "windowsystem.hpp"
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WindowSystem::WindowSystem(GLFWwindow *window,
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WindowSystem::WindowSystem(GLFWwindow *window,
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class ShaderSystem shaderSystem) {
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class ShaderSystem shaderSystem) {
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@ -1,6 +1,6 @@
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#define GLFW_INCLUDE_NONE
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include "shader-system.hpp"
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#include "shadersystem.hpp"
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class WindowSystem {
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class WindowSystem {
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GLFWwindow *window;
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GLFWwindow *window;
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