naming conventions!

This commit is contained in:
Benjamin Palko 2024-10-06 23:08:39 -04:00
parent ce2a615ced
commit bfcceba502
6 changed files with 8 additions and 8 deletions

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@ -2,7 +2,7 @@
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <fmt/core.h> #include <fmt/core.h>
#include "systems/window-system.hpp" #include "systems/windowsystem.hpp"
void error_callback(int error_code, const char *description) { void error_callback(int error_code, const char *description) {
fmt::print("[ERROR - {}] {}\n", error_code, description); fmt::print("[ERROR - {}] {}\n", error_code, description);

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@ -1,6 +1,6 @@
sources += files( sources += files(
'shader-system.cpp', 'shadersystem.cpp',
'shader-system.hpp', 'shadersystem.hpp',
'window-system.cpp', 'windowsystem.cpp',
'window-system.hpp', 'windowsystem.hpp',
) )

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@ -1,4 +1,4 @@
#include "shader-system.hpp" #include "shadersystem.hpp"
typedef struct Vertex { typedef struct Vertex {
vec2 pos; vec2 pos;

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@ -1,4 +1,4 @@
#include "window-system.hpp" #include "windowsystem.hpp"
WindowSystem::WindowSystem(GLFWwindow *window, WindowSystem::WindowSystem(GLFWwindow *window,
class ShaderSystem shaderSystem) { class ShaderSystem shaderSystem) {

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@ -1,6 +1,6 @@
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include "shader-system.hpp" #include "shadersystem.hpp"
class WindowSystem { class WindowSystem {
GLFWwindow *window; GLFWwindow *window;