implement client side

This commit is contained in:
Benjamin Palko 2025-05-21 14:35:09 -04:00
parent 86804cf5f8
commit 228a9c96e3
19 changed files with 541 additions and 0 deletions

123
client/spacetime/Program.cs Normal file
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// using SpacetimeDB;
// using SpacetimeDB.Types;
// using System;
// using System.Collections.Concurrent;
//
// // our local client SpacetimeDB identity
// Identity? local_identity = null;
//
// // declare a thread safe queue to store commands
// var input_queue = new ConcurrentQueue<(string Command, string Args)>();
//
// void Main()
// {
// // Initialize the `AuthToken` module
// AuthToken.Init(".spacetime_csharp_quickstart");
// // Builds and connects to the database
// DbConnection? conn = null;
// conn = ConnectToDB();
// // Registers to run in response to database events.
// RegisterCallbacks(conn);
// // Declare a threadsafe cancel token to cancel the process loop
// var cancellationTokenSource = new CancellationTokenSource();
// // Spawn a thread to call process updates and process commands
// var thread = new Thread(() => ProcessThread(conn, cancellationTokenSource.Token));
// thread.Start();
// // Handles CLI input
// InputLoop();
// // This signals the ProcessThread to stop
// cancellationTokenSource.Cancel();
// thread.Join();
// }
//
// /// The URI of the SpacetimeDB instance hosting our chat database and module.
// const string HOST = "http://localhost:3000";
//
// /// The database name we chose when we published our module.
// const string DB_NAME = "quickstart-chat";
//
// /// Load credentials from a file and connect to the database.
// DbConnection ConnectToDB()
// {
// DbConnection? conn = null;
// conn = DbConnection.Builder()
// .WithUri(HOST)
// .WithModuleName(DB_NAME)
// .WithToken(AuthToken.Token)
// .OnConnect(OnConnected)
// .OnConnectError(OnConnectError)
// .OnDisconnect(OnDisconnected)
// .Build();
// return conn;
// }
//
// /// Our `OnConnected` callback: save our credentials to a file.
// void OnConnected(DbConnection conn, Identity identity, string authToken)
// {
// local_identity = identity;
// AuthToken.SaveToken(authToken);
// }
//
// /// Our `OnConnectError` callback: print the error, then exit the process.
// void OnConnectError(Exception e)
// {
// Console.Write($"Error while connecting: {e}");
// }
//
// /// Our `OnDisconnect` callback: print a note, then exit the process.
// void OnDisconnected(DbConnection conn, Exception? e)
// {
// if (e != null)
// {
// Console.Write($"Disconnected abnormally: {e}");
// }
// else
// {
// Console.Write($"Disconnected normally.");
// }
// }
//
// /// Register all the callbacks our app will use to respond to database events.
// void RegisterCallbacks(DbConnection conn)
// {
// conn.Db.User.OnInsert += User_OnInsert;
// conn.Db.User.OnUpdate += User_OnUpdate;
//
// conn.Db.Message.OnInsert += Message_OnInsert;
//
// conn.Reducers.OnSetName += Reducer_OnSetNameEvent;
// conn.Reducers.OnSendMessage += Reducer_OnSendMessageEvent;
// }
//
// /// If the user has no set name, use the first 8 characters from their identity.
// string UserNameOrIdentity(User user) => user.Name ?? user.Identity.ToString()[..8];
//
// /// Our `User.OnInsert` callback: if the user is online, print a notification.
// void User_OnInsert(EventContext ctx, User insertedValue)
// {
// if (insertedValue.Online)
// {
// Console.WriteLine($"{UserNameOrIdentity(insertedValue)} is online");
// }
// }
//
// /// Our `User.OnUpdate` callback:
// /// print a notification about name and status changes.
// void User_OnUpdate(EventContext ctx, User oldValue, User newValue)
// {
// if (oldValue.Name != newValue.Name)
// {
// Console.WriteLine($"{UserNameOrIdentity(oldValue)} renamed to {newValue.Name}");
// }
// if (oldValue.Online != newValue.Online)
// {
// if (newValue.Online)
// {
// Console.WriteLine($"{UserNameOrIdentity(newValue)} connected.");
// }
// else
// {
// Console.WriteLine($"{UserNameOrIdentity(newValue)} disconnected.");
// }
// }
// }

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uid://dtnd8t4orjlip

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using Godot;
using SpacetimeDB;
using SpacetimeDB.Types;
using System;
using System.Linq;
public class Spacetime
{
/// The URI of the SpacetimeDB instance hosting our chat database and module.
const string HOST = "http://localhost:3000";
/// The database name we chose when we published our module.
const string DB_NAME = "massive";
public static Spacetime Instance
{
get
{
if (_instance == null)
{
_instance = new Spacetime(HOST, DB_NAME);
}
return _instance;
}
}
// our local client SpacetimeDB identity
public Identity Identity { get; private set; }
public DbConnection Connection { get; private set; }
public User Me
{
get => Connection.Db.User.Identity.Find(Identity);
}
private static Spacetime _instance;
public Spacetime(string host, string dbName)
{
// Initialize the `AuthToken` module
AuthToken.Init(".spacetime_csharp_quickstart");
Connection = DbConnection.Builder()
.WithUri(host)
.WithModuleName(dbName)
.WithToken(AuthToken.Token)
.OnConnect(OnConnected)
.OnConnectError(OnConnectError)
.OnDisconnect(OnDisconnected)
.Build();
}
/// Our `OnConnected` callback: save our credentials to a file.
void OnConnected(DbConnection conn, Identity identity, string authToken)
{
Identity = identity;
AuthToken.SaveToken(authToken);
conn.SubscriptionBuilder()
.OnApplied(OnSubscriptionApplied)
.SubscribeToAllTables();
}
/// Our `OnSubscriptionApplied` callback:
/// sort all past messages and print them in timestamp order.
void OnSubscriptionApplied(SubscriptionEventContext ctx)
{
GD.Print("Connected");
}
/// Our `OnConnectError` callback: print the error, then exit the process.
void OnConnectError(Exception e)
{
GD.PrintErr($"Error while connecting: {e}");
}
/// Our `OnDisconnect` callback: print a note, then exit the process.
void OnDisconnected(DbConnection conn, Exception? e)
{
if (e != null)
{
GD.PrintErr($"Disconnected abnormally: {e}");
}
else
{
GD.Print($"Disconnected normally.");
}
}
}

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uid://dug30f321xvvt