decompiled agent_release
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parent
baac905ef2
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6439 changed files with 229565 additions and 1 deletions
93
decomp/Agent_Release_x64/full/functions/0x14003bcb0.c
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93
decomp/Agent_Release_x64/full/functions/0x14003bcb0.c
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/* Agent_Release_x64.exe sha256 6f2be7b8eb799ba51b359d1958720aac5baee5b7ee0d1d36684d3cbd72d45469
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* Ghidra 12.1.2 decompiler output for 0x14003bcb0 FUN_14003bcb0
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* Pseudocode, not original source. */
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wchar_t * FUN_14003bcb0(undefined4 param_1)
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{
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switch(param_1) {
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case 1:
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return L"发生了以外的情况.";
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case 2:
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return L"已连接.";
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case 3:
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return L"TCP/IP 连接失败.";
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case 4:
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return L"session key不正确.";
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case 5:
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return L"暗号化失败.";
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case 6:
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return L"符号化失败或被操作的数据.";
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case 7:
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return L"服务器连接超时.";
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case 8:
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return L"跟服务器的版本不同 需要上级.";
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case 9:
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return L"被据否了服务器连接.";
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case 10:
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return L"服务器连接成功.";
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case 0xb:
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return L"Remote host disconnected.";
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case 0xc:
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return L"Local host disconnected.";
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case 0xd:
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return L"Dangerous parameters are detected.";
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case 0xe:
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return L"在网上没有地址.";
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case 0xf:
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return L"服务器还没准备.";
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case 0x10:
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return
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L"Server socket listen failure. Make sure that the TCP or UDP listening port is not already in use."
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;
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case 0x11:
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return L"个体已存在.";
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case 0x12:
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return L"访问被拒绝.";
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case 0x13:
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return L"session Guid不正确.";
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case 0x14:
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return L"credential不正确.";
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case 0x15:
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return L"hero name不正确.";
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case 0x16:
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return L"加载过程unlock后与lock后发生隔阂.";
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case 0x17:
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return L"Output parameter AdjustedGamerIDNotFilled is not filled.";
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case 0x18:
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return L"No Player Character(Hero) Found.";
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case 0x19:
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return L"UnitTestFailed";
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case 0x1a:
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return L"peer-to-peer UDP comm is blocked.";
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case 0x1b:
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return L"P2P reliable UDP failed.";
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case 0x1c:
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return L"Client-server UDP comm is blocked.";
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case 0x1d:
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return L"No common P2P group exists anymore.";
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case 0x1e:
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return L"By user request.";
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case 0x1f:
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return L"Invalid packet format. Remote host is hacked or has a bug.";
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case 0x20:
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return L"Too large message is detected. Contact technical supports.";
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case 0x21:
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return L"An unreliable message cannot be encrypted.";
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case 0x22:
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return L"Not exist value.";
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case 0x23:
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return L"Working is timeout.";
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case 0x24:
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return L"Can not found loaddata.";
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case 0x25:
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return L"SendQueue has Accumulated too much.";
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case 0x26:
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return L"Heartbeat Call in too slow.Suspected starvation";
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case 0x27:
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return L"Message uncompress fail.";
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default:
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return L"<none>";
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}
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}
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