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Author SHA1 Message Date
Benjamin Palko
228a9c96e3 implement client side 2025-05-21 14:35:09 -04:00
10 changed files with 267 additions and 200 deletions

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root = true
[*]
end_of_line = lf
insert_final_newline = true

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using Godot;
using SpacetimeDB;
using SpacetimeDB.Types;
public partial class ChatInput : LineEdit
{
public override void _EnterTree()
{
TextSubmitted += OnMessageInput;
}
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
DbConnection conn = Spacetime.Instance.Connection;
RegisterSubscriptions(conn);
}
void OnMessageInput(string text)
{
Spacetime.Instance.Connection.Reducers.SendMessage(text);
Text = "";
}
void RegisterSubscriptions(DbConnection conn)
{
conn.Reducers.OnSendMessage += Reducer_OnSendMessageEvent;
}
/// Our `OnSendMessageEvent` callback: print a warning if the reducer failed.
void Reducer_OnSendMessageEvent(ReducerEventContext ctx, string text)
{
var e = ctx.Event;
if (e.CallerIdentity == Spacetime.Instance.Identity && e.Status is Status.Failed(var error))
{
GD.PrintErr($"Failed to send message {text}: {error}");
}
}
}

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uid://115ssbk8epio

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@ -1,87 +1,20 @@
using Godot;
using SpacetimeDB;
using SpacetimeDB.Types;
public partial class ChatLog : RichTextLabel
{
const string SystemColor = "#747474";
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
public override void _EnterTree()
{
ClearLog();
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public override void _Ready()
{
DbConnection conn = Spacetime.Instance.Connection;
RegisterSubscriptions(conn);
}
string UserNameOrIdentity(User user)
{
return user != null ? user.Name ?? user.Identity.ToString()[..8] : "unknown";
}
void PushMessage(string name, string message, string color)
{
string entry = $"[color={color}]{name}:[/color] {message}";
this.Text += $"{entry}\n";
}
void ClearLog()
{
Text = "";
}
void RegisterSubscriptions(DbConnection conn)
{
conn.Db.User.OnInsert += User_OnInsert;
conn.Db.User.OnUpdate += User_OnUpdate;
conn.Db.Message.OnInsert += Message_OnInsert;
}
void User_OnInsert(EventContext ctx, User insertedValue)
{
if (ctx.Event is Event<Reducer>.SubscribeApplied)
{
return;
}
PushMessage("System", $"{UserNameOrIdentity(insertedValue)} connected", SystemColor);
}
void User_OnUpdate(EventContext ctx, User oldValue, User newValue)
{
if (oldValue.Name != newValue.Name)
{
PushMessage(
"System",
$"{UserNameOrIdentity(oldValue)} renamed to {UserNameOrIdentity(newValue)}",
SystemColor
);
}
if (oldValue.Online != newValue.Online)
{
if (newValue.Online)
{
PushMessage("System", $"{UserNameOrIdentity(newValue)} connected", SystemColor);
}
else
{
PushMessage("System", $"{UserNameOrIdentity(newValue)} disconnected", SystemColor);
}
}
}
void Message_OnInsert(EventContext ctx, Message insertedValue)
{
User sender = ctx.Db.User.Identity.Find(insertedValue.Sender);
string color = sender.Identity.Equals(Spacetime.Instance.Identity) ? "blue" : "red";
if (ctx.Event is Event<Reducer>.SubscribeApplied)
{
PushMessage(UserNameOrIdentity(sender), insertedValue.Text, color);
return;
}
PushMessage(UserNameOrIdentity(sender), insertedValue.Text, color);
}
public void PushMessage(string name, string message, string color)
{
string entry = $"[color={color}]{name}:[/color] {message}";
this.Text += $"{entry}\n";
}
}

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@ -1,60 +0,0 @@
using Godot;
using SpacetimeDB;
using SpacetimeDB.Types;
public partial class ChatOptions : HBoxContainer
{
public LineEdit Username { get; private set; }
public ColorPickerButton ColorPicker { get; private set; }
public override void _EnterTree()
{
Username = GetNode<LineEdit>("Username");
ColorPicker = GetNode<ColorPickerButton>("ColorPicker");
Username.TextSubmitted += OnUsernameInput;
Username.FocusExited += ResetUsername;
}
public override void _Ready()
{
DbConnection conn = Spacetime.Instance.Connection;
RegisterSubscriptions(conn);
}
string UserNameOrIdentity(User user)
{
return user != null ? user.Name ?? user.Identity.ToString()[..8] : "unknown";
}
void ResetUsername()
{
Username.Text = UserNameOrIdentity(Spacetime.Instance.Me);
}
void OnUsernameInput(string text)
{
Spacetime.Instance.Connection.Reducers.SetName(text);
}
void RegisterSubscriptions(DbConnection conn)
{
conn.Reducers.OnSetName += Reducer_OnSetNameEvent;
}
/// Our `OnSetNameEvent` callback: print a warning if the reducer failed.
void Reducer_OnSetNameEvent(ReducerEventContext ctx, string name)
{
var e = ctx.Event;
if (e.CallerIdentity != Spacetime.Instance.Identity)
{
// Not me
return;
}
if (e.Status is Status.Failed(var error))
{
GD.PrintErr($"Failed to change name to {name}: {error}");
return;
}
}
}

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@ -1 +0,0 @@
uid://tff5u6blrc1d

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@ -1,16 +1,136 @@
using Godot;
using SpacetimeDB;
using SpacetimeDB.Types;
public partial class ChatWindow : VBoxContainer
{
private ChatOptions _options;
private ChatLog _log;
private LineEdit _input;
const string SystemColor = "#747474";
// Called when the node enters the scene tree for the first time.
public override void _EnterTree()
private LineEdit _userNameInput;
private ChatLog _log;
private LineEdit _input;
// Called when the node enters the scene tree for the first time.
public override void _EnterTree()
{
_userNameInput = GetNode<LineEdit>("Options/Username");
_log = GetNode<ChatLog>("ChatLog");
_input = GetNode<LineEdit>("ChatInput");
_log.Text = "";
}
string UserNameOrIdentity(User user)
{
return user != null ? user.Name ?? user.Identity.ToString()[..8] : "unknown";
}
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
DbConnection conn = Spacetime.Instance.Connection;
_userNameInput.TextSubmitted += OnUsernameInput;
_userNameInput.FocusExited += ResetUsername;
_input.TextSubmitted += OnMessageInput;
conn.Db.User.OnInsert += User_OnInsert;
conn.Db.User.OnUpdate += User_OnUpdate;
conn.Db.Message.OnInsert += Message_OnInsert;
conn.Reducers.OnSetName += Reducer_OnSetNameEvent;
conn.Reducers.OnSendMessage += Reducer_OnSendMessageEvent;
}
void ResetUsername()
{
_userNameInput.Text = UserNameOrIdentity(Spacetime.Instance.Me);
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
private void OnUsernameInput(string text)
{
Spacetime.Instance.Connection.Reducers.SetName(text);
}
private void OnMessageInput(string text)
{
Spacetime.Instance.Connection.Reducers.SendMessage(text);
_input.Text = "";
}
void User_OnInsert(EventContext ctx, User insertedValue)
{
if (ctx.Event is Event<Reducer>.SubscribeApplied)
{
_options = GetNode<ChatOptions>("Options");
_log = GetNode<ChatLog>("ChatLog");
_input = GetNode<ChatInput>("ChatInput");
if (insertedValue.Identity == Spacetime.Instance.Identity)
{
ResetUsername();
}
return;
}
_log.PushMessage("System", $"{UserNameOrIdentity(insertedValue)} connected", SystemColor);
}
void User_OnUpdate(EventContext ctx, User oldValue, User newValue)
{
if (oldValue.Name != newValue.Name)
{
_log.PushMessage("System", $"{UserNameOrIdentity(oldValue)} renamed to {UserNameOrIdentity(newValue)}", SystemColor);
}
if (oldValue.Online != newValue.Online)
{
if (newValue.Online)
{
_log.PushMessage("System", $"{UserNameOrIdentity(newValue)} connected", SystemColor);
}
else
{
_log.PushMessage("System", $"{UserNameOrIdentity(newValue)} disconnected", SystemColor);
}
}
}
void Message_OnInsert(EventContext ctx, Message insertedValue)
{
User sender = ctx.Db.User.Identity.Find(insertedValue.Sender);
string color = sender.Identity.Equals(Spacetime.Instance.Identity) ? "blue" : "red";
if (ctx.Event is Event<Reducer>.SubscribeApplied)
{
_log.PushMessage(UserNameOrIdentity(sender), insertedValue.Text, color);
return;
}
_log.PushMessage(UserNameOrIdentity(sender), insertedValue.Text, color);
}
/// Our `OnSetNameEvent` callback: print a warning if the reducer failed.
void Reducer_OnSetNameEvent(ReducerEventContext ctx, string name)
{
var e = ctx.Event;
if (e.CallerIdentity != Spacetime.Instance.Identity)
{
// Not me
return;
}
if (e.Status is Status.Failed(var error))
{
GD.PrintErr($"Failed to change name to {name}: {error}");
return;
}
}
/// Our `OnSendMessageEvent` callback: print a warning if the reducer failed.
void Reducer_OnSendMessageEvent(ReducerEventContext ctx, string text)
{
var e = ctx.Event;
if (e.CallerIdentity == Spacetime.Instance.Identity && e.Status is Status.Failed(var error))
{
GD.PrintErr($"Failed to send message {text}: {error}");
}
}
}

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@ -1,9 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://cqmy41vtnqd6f"]
[gd_scene load_steps=3 format=3 uid="uid://cqmy41vtnqd6f"]
[ext_resource type="Script" uid="uid://c3s41dv7hv4md" path="res://chat/ChatWindow.cs" id="1_d8jvm"]
[ext_resource type="Script" uid="uid://cgn6wa7td0ekp" path="res://chat/ChatLog.cs" id="2_fkxbv"]
[ext_resource type="Script" uid="uid://tff5u6blrc1d" path="res://chat/ChatOptions.cs" id="2_lvlsn"]
[ext_resource type="Script" uid="uid://115ssbk8epio" path="res://chat/ChatInput.cs" id="4_yd183"]
[node name="Chat Window" type="VBoxContainer"]
anchors_preset = 15
@ -16,7 +14,6 @@ script = ExtResource("1_d8jvm")
[node name="Options" type="HBoxContainer" parent="."]
layout_mode = 2
alignment = 2
script = ExtResource("2_lvlsn")
[node name="Label" type="Label" parent="Options"]
layout_mode = 2
@ -26,7 +23,7 @@ text = "Username:"
custom_minimum_size = Vector2(120, 0)
layout_mode = 2
[node name="ColorPicker" type="ColorPickerButton" parent="Options"]
[node name="ColorPickerButton" type="ColorPickerButton" parent="Options"]
layout_mode = 2
text = "Color"
@ -41,4 +38,3 @@ script = ExtResource("2_fkxbv")
[node name="ChatInput" type="LineEdit" parent="."]
layout_mode = 2
script = ExtResource("4_yd183")

123
client/spacetime/Program.cs Normal file
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// using SpacetimeDB;
// using SpacetimeDB.Types;
// using System;
// using System.Collections.Concurrent;
//
// // our local client SpacetimeDB identity
// Identity? local_identity = null;
//
// // declare a thread safe queue to store commands
// var input_queue = new ConcurrentQueue<(string Command, string Args)>();
//
// void Main()
// {
// // Initialize the `AuthToken` module
// AuthToken.Init(".spacetime_csharp_quickstart");
// // Builds and connects to the database
// DbConnection? conn = null;
// conn = ConnectToDB();
// // Registers to run in response to database events.
// RegisterCallbacks(conn);
// // Declare a threadsafe cancel token to cancel the process loop
// var cancellationTokenSource = new CancellationTokenSource();
// // Spawn a thread to call process updates and process commands
// var thread = new Thread(() => ProcessThread(conn, cancellationTokenSource.Token));
// thread.Start();
// // Handles CLI input
// InputLoop();
// // This signals the ProcessThread to stop
// cancellationTokenSource.Cancel();
// thread.Join();
// }
//
// /// The URI of the SpacetimeDB instance hosting our chat database and module.
// const string HOST = "http://localhost:3000";
//
// /// The database name we chose when we published our module.
// const string DB_NAME = "quickstart-chat";
//
// /// Load credentials from a file and connect to the database.
// DbConnection ConnectToDB()
// {
// DbConnection? conn = null;
// conn = DbConnection.Builder()
// .WithUri(HOST)
// .WithModuleName(DB_NAME)
// .WithToken(AuthToken.Token)
// .OnConnect(OnConnected)
// .OnConnectError(OnConnectError)
// .OnDisconnect(OnDisconnected)
// .Build();
// return conn;
// }
//
// /// Our `OnConnected` callback: save our credentials to a file.
// void OnConnected(DbConnection conn, Identity identity, string authToken)
// {
// local_identity = identity;
// AuthToken.SaveToken(authToken);
// }
//
// /// Our `OnConnectError` callback: print the error, then exit the process.
// void OnConnectError(Exception e)
// {
// Console.Write($"Error while connecting: {e}");
// }
//
// /// Our `OnDisconnect` callback: print a note, then exit the process.
// void OnDisconnected(DbConnection conn, Exception? e)
// {
// if (e != null)
// {
// Console.Write($"Disconnected abnormally: {e}");
// }
// else
// {
// Console.Write($"Disconnected normally.");
// }
// }
//
// /// Register all the callbacks our app will use to respond to database events.
// void RegisterCallbacks(DbConnection conn)
// {
// conn.Db.User.OnInsert += User_OnInsert;
// conn.Db.User.OnUpdate += User_OnUpdate;
//
// conn.Db.Message.OnInsert += Message_OnInsert;
//
// conn.Reducers.OnSetName += Reducer_OnSetNameEvent;
// conn.Reducers.OnSendMessage += Reducer_OnSendMessageEvent;
// }
//
// /// If the user has no set name, use the first 8 characters from their identity.
// string UserNameOrIdentity(User user) => user.Name ?? user.Identity.ToString()[..8];
//
// /// Our `User.OnInsert` callback: if the user is online, print a notification.
// void User_OnInsert(EventContext ctx, User insertedValue)
// {
// if (insertedValue.Online)
// {
// Console.WriteLine($"{UserNameOrIdentity(insertedValue)} is online");
// }
// }
//
// /// Our `User.OnUpdate` callback:
// /// print a notification about name and status changes.
// void User_OnUpdate(EventContext ctx, User oldValue, User newValue)
// {
// if (oldValue.Name != newValue.Name)
// {
// Console.WriteLine($"{UserNameOrIdentity(oldValue)} renamed to {newValue.Name}");
// }
// if (oldValue.Online != newValue.Online)
// {
// if (newValue.Online)
// {
// Console.WriteLine($"{UserNameOrIdentity(newValue)} connected.");
// }
// else
// {
// Console.WriteLine($"{UserNameOrIdentity(newValue)} disconnected.");
// }
// }
// }

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uid://dtnd8t4orjlip