implement client side

This commit is contained in:
Benjamin Palko 2025-05-21 14:35:09 -04:00
parent 86804cf5f8
commit 228a9c96e3
19 changed files with 541 additions and 0 deletions

4
client/.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/
module_bindings/

22
client/Game.cs Normal file
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using Godot;
public partial class Game : Node
{
private Spacetime spacetime;
public override void _EnterTree()
{
spacetime = Spacetime.Instance;
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
spacetime.Connection.FrameTick();
}
public override void _ExitTree()
{
spacetime.Connection.Disconnect();
}
}

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client/Game.cs.uid Normal file
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uid://bg6n0cm6dds7j

20
client/chat/ChatLog.cs Normal file
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using Godot;
public partial class ChatLog : RichTextLabel
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void PushMessage(string name, string message, string color)
{
string entry = $"[color={color}]{name}:[/color] {message}";
this.Text += $"{entry}\n";
}
}

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uid://cgn6wa7td0ekp

136
client/chat/ChatWindow.cs Normal file
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using Godot;
using SpacetimeDB;
using SpacetimeDB.Types;
public partial class ChatWindow : VBoxContainer
{
const string SystemColor = "#747474";
private LineEdit _userNameInput;
private ChatLog _log;
private LineEdit _input;
// Called when the node enters the scene tree for the first time.
public override void _EnterTree()
{
_userNameInput = GetNode<LineEdit>("Options/Username");
_log = GetNode<ChatLog>("ChatLog");
_input = GetNode<LineEdit>("ChatInput");
_log.Text = "";
}
string UserNameOrIdentity(User user)
{
return user != null ? user.Name ?? user.Identity.ToString()[..8] : "unknown";
}
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
DbConnection conn = Spacetime.Instance.Connection;
_userNameInput.TextSubmitted += OnUsernameInput;
_userNameInput.FocusExited += ResetUsername;
_input.TextSubmitted += OnMessageInput;
conn.Db.User.OnInsert += User_OnInsert;
conn.Db.User.OnUpdate += User_OnUpdate;
conn.Db.Message.OnInsert += Message_OnInsert;
conn.Reducers.OnSetName += Reducer_OnSetNameEvent;
conn.Reducers.OnSendMessage += Reducer_OnSendMessageEvent;
}
void ResetUsername()
{
_userNameInput.Text = UserNameOrIdentity(Spacetime.Instance.Me);
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
private void OnUsernameInput(string text)
{
Spacetime.Instance.Connection.Reducers.SetName(text);
}
private void OnMessageInput(string text)
{
Spacetime.Instance.Connection.Reducers.SendMessage(text);
_input.Text = "";
}
void User_OnInsert(EventContext ctx, User insertedValue)
{
if (ctx.Event is Event<Reducer>.SubscribeApplied)
{
if (insertedValue.Identity == Spacetime.Instance.Identity)
{
ResetUsername();
}
return;
}
_log.PushMessage("System", $"{UserNameOrIdentity(insertedValue)} connected", SystemColor);
}
void User_OnUpdate(EventContext ctx, User oldValue, User newValue)
{
if (oldValue.Name != newValue.Name)
{
_log.PushMessage("System", $"{UserNameOrIdentity(oldValue)} renamed to {UserNameOrIdentity(newValue)}", SystemColor);
}
if (oldValue.Online != newValue.Online)
{
if (newValue.Online)
{
_log.PushMessage("System", $"{UserNameOrIdentity(newValue)} connected", SystemColor);
}
else
{
_log.PushMessage("System", $"{UserNameOrIdentity(newValue)} disconnected", SystemColor);
}
}
}
void Message_OnInsert(EventContext ctx, Message insertedValue)
{
User sender = ctx.Db.User.Identity.Find(insertedValue.Sender);
string color = sender.Identity.Equals(Spacetime.Instance.Identity) ? "blue" : "red";
if (ctx.Event is Event<Reducer>.SubscribeApplied)
{
_log.PushMessage(UserNameOrIdentity(sender), insertedValue.Text, color);
return;
}
_log.PushMessage(UserNameOrIdentity(sender), insertedValue.Text, color);
}
/// Our `OnSetNameEvent` callback: print a warning if the reducer failed.
void Reducer_OnSetNameEvent(ReducerEventContext ctx, string name)
{
var e = ctx.Event;
if (e.CallerIdentity != Spacetime.Instance.Identity)
{
// Not me
return;
}
if (e.Status is Status.Failed(var error))
{
GD.PrintErr($"Failed to change name to {name}: {error}");
return;
}
}
/// Our `OnSendMessageEvent` callback: print a warning if the reducer failed.
void Reducer_OnSendMessageEvent(ReducerEventContext ctx, string text)
{
var e = ctx.Event;
if (e.CallerIdentity == Spacetime.Instance.Identity && e.Status is Status.Failed(var error))
{
GD.PrintErr($"Failed to send message {text}: {error}");
}
}
}

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uid://c3s41dv7hv4md

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[gd_scene load_steps=3 format=3 uid="uid://cqmy41vtnqd6f"]
[ext_resource type="Script" uid="uid://c3s41dv7hv4md" path="res://chat/ChatWindow.cs" id="1_d8jvm"]
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[node name="Chat Window" type="VBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_d8jvm")
[node name="Options" type="HBoxContainer" parent="."]
layout_mode = 2
alignment = 2
[node name="Label" type="Label" parent="Options"]
layout_mode = 2
text = "Username:"
[node name="Username" type="LineEdit" parent="Options"]
custom_minimum_size = Vector2(120, 0)
layout_mode = 2
[node name="ColorPickerButton" type="ColorPickerButton" parent="Options"]
layout_mode = 2
text = "Color"
[node name="ChatLog" type="RichTextLabel" parent="."]
layout_mode = 2
size_flags_vertical = 3
bbcode_enabled = true
text = "BBCode [color=green]test[/color]"
scroll_following = true
vertical_alignment = 2
script = ExtResource("2_fkxbv")
[node name="ChatInput" type="LineEdit" parent="."]
layout_mode = 2

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client/client.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="SpacetimeDB.ClientSDK" Version="1.1.1" />
</ItemGroup>
</Project>

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client/client.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "client", "client.csproj", "{CCE38DAE-1CEC-451D-8D68-43EEB50F989E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{CCE38DAE-1CEC-451D-8D68-43EEB50F989E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CCE38DAE-1CEC-451D-8D68-43EEB50F989E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CCE38DAE-1CEC-451D-8D68-43EEB50F989E}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{CCE38DAE-1CEC-451D-8D68-43EEB50F989E}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{CCE38DAE-1CEC-451D-8D68-43EEB50F989E}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{CCE38DAE-1CEC-451D-8D68-43EEB50F989E}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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client/icon.svg.import Normal file
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type="CompressedTexture2D"
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metadata={
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[deps]
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editor/convert_colors_with_editor_theme=false

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client/project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Massive"
run/main_scene="uid://bukwg8y6gdt3g"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="client"
[file_customization]
folder_colors={
"res://module_bindings/": "gray"
}

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client/root.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://bukwg8y6gdt3g"]
[ext_resource type="PackedScene" uid="uid://cqmy41vtnqd6f" path="res://chat/ChatWindow.tscn" id="1_pq8q7"]
[ext_resource type="Script" uid="uid://bg6n0cm6dds7j" path="res://Game.cs" id="1_pyidc"]
[node name="Root" type="Node"]
script = ExtResource("1_pyidc")
[node name="Chat Window" parent="." instance=ExtResource("1_pq8q7")]

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client/spacetime/Program.cs Normal file
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// using SpacetimeDB;
// using SpacetimeDB.Types;
// using System;
// using System.Collections.Concurrent;
//
// // our local client SpacetimeDB identity
// Identity? local_identity = null;
//
// // declare a thread safe queue to store commands
// var input_queue = new ConcurrentQueue<(string Command, string Args)>();
//
// void Main()
// {
// // Initialize the `AuthToken` module
// AuthToken.Init(".spacetime_csharp_quickstart");
// // Builds and connects to the database
// DbConnection? conn = null;
// conn = ConnectToDB();
// // Registers to run in response to database events.
// RegisterCallbacks(conn);
// // Declare a threadsafe cancel token to cancel the process loop
// var cancellationTokenSource = new CancellationTokenSource();
// // Spawn a thread to call process updates and process commands
// var thread = new Thread(() => ProcessThread(conn, cancellationTokenSource.Token));
// thread.Start();
// // Handles CLI input
// InputLoop();
// // This signals the ProcessThread to stop
// cancellationTokenSource.Cancel();
// thread.Join();
// }
//
// /// The URI of the SpacetimeDB instance hosting our chat database and module.
// const string HOST = "http://localhost:3000";
//
// /// The database name we chose when we published our module.
// const string DB_NAME = "quickstart-chat";
//
// /// Load credentials from a file and connect to the database.
// DbConnection ConnectToDB()
// {
// DbConnection? conn = null;
// conn = DbConnection.Builder()
// .WithUri(HOST)
// .WithModuleName(DB_NAME)
// .WithToken(AuthToken.Token)
// .OnConnect(OnConnected)
// .OnConnectError(OnConnectError)
// .OnDisconnect(OnDisconnected)
// .Build();
// return conn;
// }
//
// /// Our `OnConnected` callback: save our credentials to a file.
// void OnConnected(DbConnection conn, Identity identity, string authToken)
// {
// local_identity = identity;
// AuthToken.SaveToken(authToken);
// }
//
// /// Our `OnConnectError` callback: print the error, then exit the process.
// void OnConnectError(Exception e)
// {
// Console.Write($"Error while connecting: {e}");
// }
//
// /// Our `OnDisconnect` callback: print a note, then exit the process.
// void OnDisconnected(DbConnection conn, Exception? e)
// {
// if (e != null)
// {
// Console.Write($"Disconnected abnormally: {e}");
// }
// else
// {
// Console.Write($"Disconnected normally.");
// }
// }
//
// /// Register all the callbacks our app will use to respond to database events.
// void RegisterCallbacks(DbConnection conn)
// {
// conn.Db.User.OnInsert += User_OnInsert;
// conn.Db.User.OnUpdate += User_OnUpdate;
//
// conn.Db.Message.OnInsert += Message_OnInsert;
//
// conn.Reducers.OnSetName += Reducer_OnSetNameEvent;
// conn.Reducers.OnSendMessage += Reducer_OnSendMessageEvent;
// }
//
// /// If the user has no set name, use the first 8 characters from their identity.
// string UserNameOrIdentity(User user) => user.Name ?? user.Identity.ToString()[..8];
//
// /// Our `User.OnInsert` callback: if the user is online, print a notification.
// void User_OnInsert(EventContext ctx, User insertedValue)
// {
// if (insertedValue.Online)
// {
// Console.WriteLine($"{UserNameOrIdentity(insertedValue)} is online");
// }
// }
//
// /// Our `User.OnUpdate` callback:
// /// print a notification about name and status changes.
// void User_OnUpdate(EventContext ctx, User oldValue, User newValue)
// {
// if (oldValue.Name != newValue.Name)
// {
// Console.WriteLine($"{UserNameOrIdentity(oldValue)} renamed to {newValue.Name}");
// }
// if (oldValue.Online != newValue.Online)
// {
// if (newValue.Online)
// {
// Console.WriteLine($"{UserNameOrIdentity(newValue)} connected.");
// }
// else
// {
// Console.WriteLine($"{UserNameOrIdentity(newValue)} disconnected.");
// }
// }
// }

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uid://dtnd8t4orjlip

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using Godot;
using SpacetimeDB;
using SpacetimeDB.Types;
using System;
using System.Linq;
public class Spacetime
{
/// The URI of the SpacetimeDB instance hosting our chat database and module.
const string HOST = "http://localhost:3000";
/// The database name we chose when we published our module.
const string DB_NAME = "massive";
public static Spacetime Instance
{
get
{
if (_instance == null)
{
_instance = new Spacetime(HOST, DB_NAME);
}
return _instance;
}
}
// our local client SpacetimeDB identity
public Identity Identity { get; private set; }
public DbConnection Connection { get; private set; }
public User Me
{
get => Connection.Db.User.Identity.Find(Identity);
}
private static Spacetime _instance;
public Spacetime(string host, string dbName)
{
// Initialize the `AuthToken` module
AuthToken.Init(".spacetime_csharp_quickstart");
Connection = DbConnection.Builder()
.WithUri(host)
.WithModuleName(dbName)
.WithToken(AuthToken.Token)
.OnConnect(OnConnected)
.OnConnectError(OnConnectError)
.OnDisconnect(OnDisconnected)
.Build();
}
/// Our `OnConnected` callback: save our credentials to a file.
void OnConnected(DbConnection conn, Identity identity, string authToken)
{
Identity = identity;
AuthToken.SaveToken(authToken);
conn.SubscriptionBuilder()
.OnApplied(OnSubscriptionApplied)
.SubscribeToAllTables();
}
/// Our `OnSubscriptionApplied` callback:
/// sort all past messages and print them in timestamp order.
void OnSubscriptionApplied(SubscriptionEventContext ctx)
{
GD.Print("Connected");
}
/// Our `OnConnectError` callback: print the error, then exit the process.
void OnConnectError(Exception e)
{
GD.PrintErr($"Error while connecting: {e}");
}
/// Our `OnDisconnect` callback: print a note, then exit the process.
void OnDisconnected(DbConnection conn, Exception? e)
{
if (e != null)
{
GD.PrintErr($"Disconnected abnormally: {e}");
}
else
{
GD.Print($"Disconnected normally.");
}
}
}

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uid://dug30f321xvvt

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@ -3,6 +3,8 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17 # Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59 VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "client", "client\client.csproj", "{BDFCBF69-C44E-4188-A9FC-2CFED6EC2246}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StdbModule", "server\StdbModule.csproj", "{25B51793-082D-44ED-A8D2-4A87A11F1882}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StdbModule", "server\StdbModule.csproj", "{25B51793-082D-44ED-A8D2-4A87A11F1882}"
EndProject EndProject
Global Global